common: Implement a high resolution steady clock
This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
This commit is contained in:
parent
ce8f4da638
commit
bd09c82521
3 changed files with 81 additions and 0 deletions
23
src/common/steady_clock.h
Normal file
23
src/common/steady_clock.h
Normal file
|
@ -0,0 +1,23 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
struct SteadyClock {
|
||||
using rep = s64;
|
||||
using period = std::nano;
|
||||
using duration = std::chrono::nanoseconds;
|
||||
using time_point = std::chrono::time_point<SteadyClock>;
|
||||
|
||||
static constexpr bool is_steady = true;
|
||||
|
||||
[[nodiscard]] static time_point Now() noexcept;
|
||||
};
|
||||
|
||||
} // namespace Common
|
Loading…
Add table
Add a link
Reference in a new issue