x64: Refactor to remove fake interfaces and general cleanups.
This commit is contained in:
parent
cfb354f11f
commit
bd7e691f78
16 changed files with 52 additions and 666 deletions
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@ -13,7 +13,6 @@ set(SRCS
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rasterizer.cpp
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shader/shader.cpp
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shader/shader_interpreter.cpp
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shader/shader_jit.cpp
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utils.cpp
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video_core.cpp
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)
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@ -39,17 +38,16 @@ set(HEADERS
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renderer_base.h
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shader/shader.h
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shader/shader_interpreter.h
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shader/shader_jit.h
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utils.h
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video_core.h
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)
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if(_M_X86_64)
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if(ARCHITECTURE_X64)
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set(SRCS ${SRCS}
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shader/shader_jit_x64.cpp)
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else()
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set(SRCS ${SRCS}
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shader/shader_jit_fake.cpp)
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set(HEADERS ${HEADERS}
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shader/shader_jit_x64.h)
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endif()
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create_directory_groups(${SRCS} ${HEADERS})
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@ -15,7 +15,10 @@
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#include "shader.h"
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#include "shader_interpreter.h"
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#include "shader_jit.h"
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#ifdef ARCHITECTURE_X64
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#include "shader_jit_x64.h"
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#endif // ARCHITECTURE_X64
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namespace Pica {
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@ -43,7 +46,7 @@ void Setup(UnitState& state) {
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jit_shader = jit.Compile();
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shader_map.emplace(cache_key, jit_shader);
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}
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}
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#endif // ARCHITECTURE_X64
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}
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void Shutdown() {
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@ -92,7 +95,7 @@ OutputVertex Run(UnitState& state, const InputVertex& input, int num_attributes)
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RunInterpreter(state);
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#else
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RunInterpreter(state);
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#endif
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#endif // ARCHITECTURE_X64
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#if PICA_DUMP_SHADERS
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DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(),
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@ -1,36 +0,0 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/pica.h"
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#include "shader.h"
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#include "shader_jit.h"
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namespace Pica {
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namespace Shader {
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JitShader::JitShader() : jitted(nullptr) {
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}
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void JitShader::DoJit(JitCompiler& jit) {
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jitted = jit.Compile();
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}
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void JitShader::Run(UnitState& state) {
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if (jitted)
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jitted(&state);
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}
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JitCompiler::JitCompiler() {
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AllocCodeSpace(1024 * 1024 * 4);
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}
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void JitCompiler::Clear() {
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ClearCodeSpace();
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}
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} // namespace Shader
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} // namespace Pica
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@ -1,91 +0,0 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/fake_emitter.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_jit.h"
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namespace Pica {
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namespace Shader {
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using namespace FakeGen;
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void Jit::Comp_ADD(Instruction instr) {
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}
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void Jit::Comp_DP3(Instruction instr) {
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}
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void Jit::Comp_DP4(Instruction instr) {
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}
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void Jit::Comp_MUL(Instruction instr) {
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}
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void Jit::Comp_FLR(Instruction instr) {
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}
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void Jit::Comp_MAX(Instruction instr) {
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}
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void Jit::Comp_MIN(Instruction instr) {
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}
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void Jit::Comp_MOVA(Instruction instr) {
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}
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void Jit::Comp_MOV(Instruction instr) {
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}
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void Jit::Comp_SLTI(Instruction instr) {
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}
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void Jit::Comp_RCP(Instruction instr) {
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}
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void Jit::Comp_RSQ(Instruction instr) {
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}
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void Jit::Comp_NOP(Instruction instr) {
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}
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void Jit::Comp_END(Instruction instr) {
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}
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void Jit::Comp_CALL(Instruction instr) {
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}
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void Jit::Comp_CALLC(Instruction instr) {
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}
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void Jit::Comp_CALLU(Instruction instr) {
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}
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void Jit::Comp_CMP(Instruction instr) {
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}
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void Jit::Comp_MAD(Instruction instr) {
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}
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void Jit::Comp_IF(Instruction instr) {
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}
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void Jit::Comp_LOOP(Instruction instr) {
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}
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void Jit::Comp_JMP(Instruction instr) {
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}
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void Jit::Comp_NextInstr(unsigned* offset) {
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}
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CompiledShader Jit::Compile() {
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return nullptr;
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}
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} // namespace Shader
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} // namespace Pica
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@ -4,12 +4,13 @@
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#include <smmintrin.h>
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#include "common/abi.h"
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#include "common/cpu_detect.h"
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#include "common/x64_emitter.h"
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#include "common/x64/abi.h"
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#include "common/x64/emitter.h"
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#include "shader.h"
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#include "shader_jit.h"
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#include "shader_jit_x64.h"
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namespace Pica {
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@ -134,7 +135,7 @@ static const u8 NO_DEST_REG_MASK = 0xf;
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*/
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void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) {
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X64Reg src_ptr;
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std::size_t src_offset;
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int src_offset;
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if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
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src_ptr = UNIFORMS;
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@ -451,7 +452,6 @@ void JitCompiler::Compile_NOP(Instruction instr) {
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void JitCompiler::Compile_END(Instruction instr) {
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ABI_PopAllCalleeSavedRegsAndAdjustStack();
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RET();
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done = true;
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}
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void JitCompiler::Compile_CALL(Instruction instr) {
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@ -655,7 +655,7 @@ CompiledShader* JitCompiler::Compile() {
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MOVAPS(NEGBIT, MDisp(RAX, 0));
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looping = false;
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done = false;
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while (offset < g_state.vs.program_code.size()) {
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Compile_NextInstr(&offset);
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}
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@ -663,6 +663,14 @@ CompiledShader* JitCompiler::Compile() {
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return (CompiledShader*)start;
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}
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JitCompiler::JitCompiler() {
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AllocCodeSpace(1024 * 1024 * 4);
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}
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void JitCompiler::Clear() {
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ClearCodeSpace();
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}
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} // namespace Shader
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} // namespace Pica
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@ -6,11 +6,7 @@
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#include <nihstro/shader_bytecode.h>
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#if defined(_M_X86_64)
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#include "common/x64_emitter.h"
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#else
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#include "common/fake_emitter.h"
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#endif
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#include "common/x64/emitter.h"
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#include "video_core/pica.h"
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@ -65,18 +61,16 @@ private:
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void Compile_Block(unsigned stop);
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void Compile_NextInstr(unsigned* offset);
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#if defined(_M_X86_64)
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void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, Gen::X64Reg dest);
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void Compile_DestEnable(Instruction instr, Gen::X64Reg dest);
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void Compile_EvaluateCondition(Instruction instr);
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void Compile_UniformCondition(Instruction instr);
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#endif
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/// Pointer to the variable that stores the current Pica code offset. Used to handle nested code blocks.
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unsigned* offset_ptr = nullptr;
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bool done = false;
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/// Set to true if currently in a loop, used to check for the existence of nested loops
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bool looping = false;
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};
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