gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it.
This commit is contained in:
parent
22e825a3bc
commit
bd8b9bbcee
19 changed files with 548 additions and 1100 deletions
|
@ -34,13 +34,9 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
|
|||
return (absolute_offset % SchedPeriod) == 0;
|
||||
}
|
||||
|
||||
void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
|
||||
void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
|
||||
const std::list<Sampler>& used_samplers) {
|
||||
if (gpu_driver == nullptr) {
|
||||
LOG_CRITICAL(HW_GPU, "GPU driver profile has not been created yet");
|
||||
return;
|
||||
}
|
||||
if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
|
||||
if (gpu_driver.IsTextureHandlerSizeKnown() || used_samplers.size() <= 1) {
|
||||
return;
|
||||
}
|
||||
u32 count{};
|
||||
|
@ -53,17 +49,13 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
|
|||
bound_offsets.emplace_back(sampler.GetOffset());
|
||||
}
|
||||
if (count > 1) {
|
||||
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
|
||||
gpu_driver.DeduceTextureHandlerSize(std::move(bound_offsets));
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<u32> TryDeduceSamplerSize(const Sampler& sampler_to_deduce,
|
||||
VideoCore::GuestDriverProfile* gpu_driver,
|
||||
VideoCore::GuestDriverProfile& gpu_driver,
|
||||
const std::list<Sampler>& used_samplers) {
|
||||
if (gpu_driver == nullptr) {
|
||||
LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
|
||||
return std::nullopt;
|
||||
}
|
||||
const u32 base_offset = sampler_to_deduce.GetOffset();
|
||||
u32 max_offset{std::numeric_limits<u32>::max()};
|
||||
for (const auto& sampler : used_samplers) {
|
||||
|
@ -77,7 +69,7 @@ std::optional<u32> TryDeduceSamplerSize(const Sampler& sampler_to_deduce,
|
|||
if (max_offset == std::numeric_limits<u32>::max()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return ((max_offset - base_offset) * 4) / gpu_driver->GetTextureHandlerSize();
|
||||
return ((max_offset - base_offset) * 4) / gpu_driver.GetTextureHandlerSize();
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue