Fixup EmuWindow interface and implementations thereof.
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6 changed files with 128 additions and 77 deletions
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@ -4,10 +4,10 @@
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#pragma once
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#include <GLFW/glfw3.h>
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#include "common/emu_window.h"
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struct GLFWwindow;
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class EmuWindow_GLFW : public EmuWindow {
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public:
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EmuWindow_GLFW();
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@ -30,12 +30,15 @@ public:
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/// Whether the window is still open, and a close request hasn't yet been sent
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const bool IsOpen();
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static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
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static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
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void ReloadSetKeymaps() override;
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/// Gets the size of the window in pixels
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void GetFramebufferSize(int* fbWidth, int* fbHeight);
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private:
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static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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/// Device id of keyboard for use with KeyMap
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