core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
This commit is contained in:
parent
fcc3aa0bbf
commit
bd983414f6
53 changed files with 536 additions and 400 deletions
|
@ -86,11 +86,11 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_
|
|||
}
|
||||
|
||||
struct KernelCore::Impl {
|
||||
void Initialize(KernelCore& kernel) {
|
||||
void Initialize(KernelCore& kernel, Core::Timing::CoreTiming& core_timing) {
|
||||
Shutdown();
|
||||
|
||||
InitializeSystemResourceLimit(kernel);
|
||||
InitializeThreads();
|
||||
InitializeThreads(core_timing);
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
|
@ -122,9 +122,9 @@ struct KernelCore::Impl {
|
|||
ASSERT(system_resource_limit->SetLimitValue(ResourceType::Sessions, 900).IsSuccess());
|
||||
}
|
||||
|
||||
void InitializeThreads() {
|
||||
void InitializeThreads(Core::Timing::CoreTiming& core_timing) {
|
||||
thread_wakeup_event_type =
|
||||
Core::Timing::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
|
||||
core_timing.RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
|
||||
}
|
||||
|
||||
std::atomic<u32> next_object_id{0};
|
||||
|
@ -152,8 +152,8 @@ KernelCore::~KernelCore() {
|
|||
Shutdown();
|
||||
}
|
||||
|
||||
void KernelCore::Initialize() {
|
||||
impl->Initialize(*this);
|
||||
void KernelCore::Initialize(Core::Timing::CoreTiming& core_timing) {
|
||||
impl->Initialize(*this, core_timing);
|
||||
}
|
||||
|
||||
void KernelCore::Shutdown() {
|
||||
|
|
|
@ -12,8 +12,9 @@ template <typename T>
|
|||
class ResultVal;
|
||||
|
||||
namespace Core::Timing {
|
||||
class CoreTiming;
|
||||
struct EventType;
|
||||
}
|
||||
} // namespace Core::Timing
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
|
@ -39,7 +40,11 @@ public:
|
|||
KernelCore& operator=(KernelCore&&) = delete;
|
||||
|
||||
/// Resets the kernel to a clean slate for use.
|
||||
void Initialize();
|
||||
///
|
||||
/// @param core_timing CoreTiming instance used to create any necessary
|
||||
/// kernel-specific callback events.
|
||||
///
|
||||
void Initialize(Core::Timing::CoreTiming& core_timing);
|
||||
|
||||
/// Clears all resources in use by the kernel instance.
|
||||
void Shutdown();
|
||||
|
|
|
@ -111,7 +111,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
|
|||
|
||||
void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
|
||||
const u64 prev_switch_ticks = last_context_switch_time;
|
||||
const u64 most_recent_switch_ticks = Core::Timing::GetTicks();
|
||||
const u64 most_recent_switch_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
|
||||
const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
|
||||
|
||||
if (thread != nullptr) {
|
||||
|
|
|
@ -918,6 +918,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
|
|||
}
|
||||
|
||||
const auto& system = Core::System::GetInstance();
|
||||
const auto& core_timing = system.CoreTiming();
|
||||
const auto& scheduler = system.CurrentScheduler();
|
||||
const auto* const current_thread = scheduler.GetCurrentThread();
|
||||
const bool same_thread = current_thread == thread;
|
||||
|
@ -927,9 +928,9 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
|
|||
if (same_thread && info_sub_id == 0xFFFFFFFFFFFFFFFF) {
|
||||
const u64 thread_ticks = current_thread->GetTotalCPUTimeTicks();
|
||||
|
||||
out_ticks = thread_ticks + (Core::Timing::GetTicks() - prev_ctx_ticks);
|
||||
out_ticks = thread_ticks + (core_timing.GetTicks() - prev_ctx_ticks);
|
||||
} else if (same_thread && info_sub_id == system.CurrentCoreIndex()) {
|
||||
out_ticks = Core::Timing::GetTicks() - prev_ctx_ticks;
|
||||
out_ticks = core_timing.GetTicks() - prev_ctx_ticks;
|
||||
}
|
||||
|
||||
*result = out_ticks;
|
||||
|
@ -1546,10 +1547,11 @@ static ResultCode SignalToAddress(VAddr address, u32 type, s32 value, s32 num_to
|
|||
static u64 GetSystemTick() {
|
||||
LOG_TRACE(Kernel_SVC, "called");
|
||||
|
||||
const u64 result{Core::Timing::GetTicks()};
|
||||
auto& core_timing = Core::System::GetInstance().CoreTiming();
|
||||
const u64 result{core_timing.GetTicks()};
|
||||
|
||||
// Advance time to defeat dumb games that busy-wait for the frame to end.
|
||||
Core::Timing::AddTicks(400);
|
||||
core_timing.AddTicks(400);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -43,7 +43,8 @@ Thread::~Thread() = default;
|
|||
|
||||
void Thread::Stop() {
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
Core::Timing::UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(), callback_handle);
|
||||
Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
|
||||
callback_handle);
|
||||
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
|
||||
callback_handle = 0;
|
||||
|
||||
|
@ -85,13 +86,14 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
|
|||
|
||||
// This function might be called from any thread so we have to be cautious and use the
|
||||
// thread-safe version of ScheduleEvent.
|
||||
Core::Timing::ScheduleEventThreadsafe(Core::Timing::nsToCycles(nanoseconds),
|
||||
kernel.ThreadWakeupCallbackEventType(), callback_handle);
|
||||
Core::System::GetInstance().CoreTiming().ScheduleEventThreadsafe(
|
||||
Core::Timing::nsToCycles(nanoseconds), kernel.ThreadWakeupCallbackEventType(),
|
||||
callback_handle);
|
||||
}
|
||||
|
||||
void Thread::CancelWakeupTimer() {
|
||||
Core::Timing::UnscheduleEventThreadsafe(kernel.ThreadWakeupCallbackEventType(),
|
||||
callback_handle);
|
||||
Core::System::GetInstance().CoreTiming().UnscheduleEventThreadsafe(
|
||||
kernel.ThreadWakeupCallbackEventType(), callback_handle);
|
||||
}
|
||||
|
||||
static std::optional<s32> GetNextProcessorId(u64 mask) {
|
||||
|
@ -190,6 +192,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
|
|||
return ResultCode(-1);
|
||||
}
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
SharedPtr<Thread> thread(new Thread(kernel));
|
||||
|
||||
thread->thread_id = kernel.CreateNewThreadID();
|
||||
|
@ -198,7 +201,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
|
|||
thread->stack_top = stack_top;
|
||||
thread->tpidr_el0 = 0;
|
||||
thread->nominal_priority = thread->current_priority = priority;
|
||||
thread->last_running_ticks = Core::Timing::GetTicks();
|
||||
thread->last_running_ticks = system.CoreTiming().GetTicks();
|
||||
thread->processor_id = processor_id;
|
||||
thread->ideal_core = processor_id;
|
||||
thread->affinity_mask = 1ULL << processor_id;
|
||||
|
@ -209,7 +212,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
|
|||
thread->name = std::move(name);
|
||||
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
|
||||
thread->owner_process = &owner_process;
|
||||
thread->scheduler = &Core::System::GetInstance().Scheduler(processor_id);
|
||||
thread->scheduler = &system.Scheduler(processor_id);
|
||||
thread->scheduler->AddThread(thread, priority);
|
||||
thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread);
|
||||
|
||||
|
@ -258,7 +261,7 @@ void Thread::SetStatus(ThreadStatus new_status) {
|
|||
}
|
||||
|
||||
if (status == ThreadStatus::Running) {
|
||||
last_running_ticks = Core::Timing::GetTicks();
|
||||
last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
|
||||
}
|
||||
|
||||
status = new_status;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue