core_timing: Convert core timing into a class

Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
This commit is contained in:
Lioncash 2019-02-14 12:42:58 -05:00
parent fcc3aa0bbf
commit bd983414f6
53 changed files with 536 additions and 400 deletions

View file

@ -111,7 +111,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
const u64 prev_switch_ticks = last_context_switch_time;
const u64 most_recent_switch_ticks = Core::Timing::GetTicks();
const u64 most_recent_switch_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
if (thread != nullptr) {