core_timing: Convert core timing into a class

Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
This commit is contained in:
Lioncash 2019-02-14 12:42:58 -05:00
parent fcc3aa0bbf
commit bd983414f6
53 changed files with 536 additions and 400 deletions

View file

@ -5,6 +5,7 @@
#include <cstring>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h"
@ -184,7 +185,7 @@ u32 nvhost_ctrl_gpu::GetGpuTime(const std::vector<u8>& input, std::vector<u8>& o
IoctlGetGpuTime params{};
std::memcpy(&params, input.data(), input.size());
params.gpu_time = Core::Timing::cyclesToNs(Core::Timing::GetTicks());
params.gpu_time = Core::Timing::cyclesToNs(Core::System::GetInstance().CoreTiming().GetTicks());
std::memcpy(output.data(), &params, output.size());
return 0;
}