core_timing: Convert core timing into a class

Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
This commit is contained in:
Lioncash 2019-02-14 12:42:58 -05:00
parent fcc3aa0bbf
commit bd983414f6
53 changed files with 536 additions and 400 deletions

View file

@ -317,7 +317,7 @@ void Maxwell3D::ProcessQueryGet() {
LongQueryResult query_result{};
query_result.value = result;
// TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming
query_result.timestamp = Core::Timing::GetTicks();
query_result.timestamp = Core::System::GetInstance().CoreTiming().GetTicks();
Memory::WriteBlock(*address, &query_result, sizeof(query_result));
}
dirty_flags.OnMemoryWrite();

View file

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
#include "video_core/engines/fermi_2d.h"
@ -283,7 +284,7 @@ void GPU::ProcessSemaphoreTriggerMethod() {
block.sequence = regs.semaphore_sequence;
// TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
// CoreTiming
block.timestamp = Core::Timing::GetTicks();
block.timestamp = Core::System::GetInstance().CoreTiming().GetTicks();
Memory::WriteBlock(*address, &block, sizeof(block));
} else {
const auto address =

View file

@ -137,7 +137,7 @@ void RendererOpenGL::SwapBuffers(
render_window.PollEvents();
system.FrameLimiter().DoFrameLimiting(Core::Timing::GetGlobalTimeUs());
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
// Restore the rasterizer state