core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
This commit is contained in:
parent
fcc3aa0bbf
commit
bd983414f6
53 changed files with 536 additions and 400 deletions
|
@ -3,6 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
|
@ -283,7 +284,7 @@ void GPU::ProcessSemaphoreTriggerMethod() {
|
|||
block.sequence = regs.semaphore_sequence;
|
||||
// TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
|
||||
// CoreTiming
|
||||
block.timestamp = Core::Timing::GetTicks();
|
||||
block.timestamp = Core::System::GetInstance().CoreTiming().GetTicks();
|
||||
Memory::WriteBlock(*address, &block, sizeof(block));
|
||||
} else {
|
||||
const auto address =
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue