Threading: Added some utility functions and const correctness.
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8634b8cb83
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4 changed files with 36 additions and 16 deletions
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@ -257,18 +257,21 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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if (object->ShouldWait()) {
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if (nano_seconds == 0)
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if (nano_seconds == 0) {
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return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged,
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ErrorLevel::Info);
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}
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
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// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
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thread->status = THREADSTATUS_WAIT_SYNCH;
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
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// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in its wait objects.
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// Otherwise we retain the default value of timeout.
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return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged,
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@ -312,7 +315,9 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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objects[i] = object;
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}
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// Clear the mapping of wait object indices
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// Clear the mapping of wait object indices.
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// We don't want any lingering state in this map.
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// It will be repopulated later in the wait_all = false case.
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thread->wait_objects_index.clear();
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if (!wait_all) {
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@ -345,12 +350,13 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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thread->wait_objects.clear();
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// Add the thread to each of the objects' waiting threads.
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for (int i = 0; i < objects.size(); ++i) {
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for (size_t i = 0; i < objects.size(); ++i) {
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ObjectPtr object = objects[i];
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// Set the index of this object in the mapping of Objects -> index for this thread.
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thread->wait_objects_index[object->GetObjectId()] = i;
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thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
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// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
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}
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// Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior.
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@ -396,6 +402,7 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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for (auto object : objects) {
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object->AddWaitingThread(thread);
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// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
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// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
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}
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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@ -1172,6 +1179,7 @@ void CallSVC(u32 immediate) {
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if (info) {
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if (info->func) {
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info->func();
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// TODO(Subv): Not all service functions should cause a reschedule in all cases.
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HLE::Reschedule(__func__);
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} else {
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LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name);
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