renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.

- Used by Breath of the Wild.
This commit is contained in:
bunnei 2018-08-13 00:04:52 -04:00
parent 54ef9302a2
commit bdf17fe0cc
4 changed files with 45 additions and 34 deletions

View file

@ -20,6 +20,7 @@ enum class RenderTargetFormat : u32 {
NONE = 0x0,
RGBA32_FLOAT = 0xC0,
RGBA32_UINT = 0xC2,
RGBA16_UINT = 0xC9,
RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB,
BGRA8_UNORM = 0xCF,