core: Fix clang build
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
This commit is contained in:
parent
ca416a0fb8
commit
be1954e04c
105 changed files with 906 additions and 667 deletions
|
@ -350,7 +350,7 @@ ResultCode InfoUpdater::UpdateMixes(MixContext& mix_context, std::size_t mix_buf
|
|||
std::size_t total_buffer_count{};
|
||||
for (std::size_t i = 0; i < mix_count; i++) {
|
||||
const auto& in = mix_in_params[i];
|
||||
total_buffer_count += in.buffer_count;
|
||||
total_buffer_count += static_cast<size_t>(in.buffer_count);
|
||||
if (static_cast<std::size_t>(in.dest_mix_id) > mix_count &&
|
||||
in.dest_mix_id != AudioCommon::NO_MIX && in.mix_id != AudioCommon::FINAL_MIX) {
|
||||
LOG_ERROR(
|
||||
|
@ -379,7 +379,7 @@ ResultCode InfoUpdater::UpdateMixes(MixContext& mix_context, std::size_t mix_buf
|
|||
const auto& mix_in = mix_in_params[i];
|
||||
std::size_t target_mix{};
|
||||
if (behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) {
|
||||
target_mix = mix_in.mix_id;
|
||||
target_mix = static_cast<size_t>(mix_in.mix_id);
|
||||
} else {
|
||||
// Non dirty supported games just use i instead of the actual mix_id
|
||||
target_mix = i;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue