core: Fix clang build
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
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ca416a0fb8
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105 changed files with 906 additions and 667 deletions
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@ -205,7 +205,7 @@ static Kernel::Thread* FindThreadById(s64 id) {
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const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
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for (auto& thread : threads) {
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if (thread->GetThreadID() == static_cast<u64>(id)) {
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current_core = thread->GetProcessorID();
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current_core = static_cast<u32>(thread->GetProcessorID());
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return thread.get();
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}
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}
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@ -457,7 +457,14 @@ static u128 GdbHexToU128(const u8* src) {
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/// Read a byte from the gdb client.
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static u8 ReadByte() {
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u8 c;
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std::size_t received_size = recv(gdbserver_socket, reinterpret_cast<char*>(&c), 1, MSG_WAITALL);
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#ifdef WIN32
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const auto socket_id = static_cast<SOCKET>(gdbserver_socket);
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#else
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const auto socket_id = gdbserver_socket;
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#endif
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const auto received_size = recv(socket_id, reinterpret_cast<char*>(&c), 1, MSG_WAITALL);
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if (received_size != 1) {
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LOG_ERROR(Debug_GDBStub, "recv failed: {}", received_size);
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Shutdown();
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@ -574,7 +581,13 @@ bool CheckBreakpoint(VAddr addr, BreakpointType type) {
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* @param packet Packet to be sent to client.
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*/
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static void SendPacket(const char packet) {
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std::size_t sent_size = send(gdbserver_socket, &packet, 1, 0);
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#ifdef WIN32
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const auto socket_id = static_cast<SOCKET>(gdbserver_socket);
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#else
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const auto socket_id = gdbserver_socket;
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#endif
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const auto sent_size = send(socket_id, &packet, 1, 0);
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if (sent_size != 1) {
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LOG_ERROR(Debug_GDBStub, "send failed");
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}
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@ -611,7 +624,13 @@ static void SendReply(const char* reply) {
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u8* ptr = command_buffer;
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u32 left = command_length + 4;
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while (left > 0) {
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const auto sent_size = send(gdbserver_socket, reinterpret_cast<char*>(ptr), left, 0);
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#ifdef WIN32
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const auto socket_id = static_cast<SOCKET>(gdbserver_socket);
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#else
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const auto socket_id = gdbserver_socket;
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#endif
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const auto sent_size =
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send(socket_id, reinterpret_cast<char*>(ptr), static_cast<socklen_t>(left), 0);
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if (sent_size < 0) {
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LOG_ERROR(Debug_GDBStub, "gdb: send failed");
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return Shutdown();
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@ -1294,8 +1313,13 @@ static void Init(u16 port) {
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WSAStartup(MAKEWORD(2, 2), &InitData);
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#endif
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int tmpsock = static_cast<int>(socket(PF_INET, SOCK_STREAM, 0));
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if (tmpsock == -1) {
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#ifdef WIN32
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using socket_type = SOCKET;
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#else
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using socket_type = int;
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#endif
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const auto tmpsock = static_cast<socket_type>(socket(PF_INET, SOCK_STREAM, 0));
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if (tmpsock == static_cast<socket_type>(-1)) {
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LOG_ERROR(Debug_GDBStub, "Failed to create gdb socket");
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}
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@ -1335,7 +1359,7 @@ static void Init(u16 port) {
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}
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// Clean up temporary socket if it's still alive at this point.
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if (tmpsock != -1) {
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if (tmpsock != static_cast<socket_type>(-1)) {
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shutdown(tmpsock, SHUT_RDWR);
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}
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}
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@ -1352,7 +1376,12 @@ void Shutdown() {
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LOG_INFO(Debug_GDBStub, "Stopping GDB ...");
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if (gdbserver_socket != -1) {
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shutdown(gdbserver_socket, SHUT_RDWR);
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#ifdef WIN32
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const auto tmpsock = static_cast<SOCKET>(socket(PF_INET, SOCK_STREAM, 0));
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#else
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const auto tmpsock = static_cast<int>(socket(PF_INET, SOCK_STREAM, 0));
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#endif
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shutdown(tmpsock, SHUT_RDWR);
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gdbserver_socket = -1;
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}
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@ -1383,7 +1412,7 @@ void SetCpuStepFlag(bool is_step) {
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step_loop = is_step;
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}
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void SendTrap(Kernel::Thread* thread, int trap) {
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void SendTrap(Kernel::Thread* thread, u32 trap) {
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if (!send_trap) {
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return;
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}
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