core: Fix clang build

Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.

Fixes #4795
This commit is contained in:
Lioncash 2020-10-15 14:49:45 -04:00
parent ca416a0fb8
commit be1954e04c
105 changed files with 906 additions and 667 deletions

View file

@ -1311,7 +1311,7 @@ void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
params.is_account_selected = 1;
Account::ProfileManager profile_manager{};
const auto uuid = profile_manager.GetUser(Settings::values.current_user);
const auto uuid = profile_manager.GetUser(static_cast<u32>(Settings::values.current_user));
ASSERT(uuid);
params.current_user = uuid->uuid;

View file

@ -178,23 +178,23 @@ void Controller::Execute() {
}
void Controller::ConfigurationComplete() {
ControllerSupportResultInfo result_info{};
const auto& players = Settings::values.players;
const s8 player_count =
is_single_mode
? 1
: static_cast<s8>(std::count_if(players.begin(), players.end() - 2,
[](const auto& player) { return player.connected; }));
const auto index = static_cast<u32>(std::distance(
players.begin(), std::find_if(players.begin(), players.end(),
[](const auto& player) { return player.connected; })));
// If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
// Otherwise, only count connected players from P1-P8.
result_info.player_count =
is_single_mode ? 1
: static_cast<s8>(std::count_if(
players.begin(), players.end() - 2,
[](Settings::PlayerInput player) { return player.connected; }));
result_info.selected_id = HID::Controller_NPad::IndexToNPad(
std::distance(players.begin(),
std::find_if(players.begin(), players.end(),
[](Settings::PlayerInput player) { return player.connected; })));
ControllerSupportResultInfo result_info{};
result_info.player_count = player_count;
result_info.selected_id = HID::Controller_NPad::IndexToNPad(index);
result_info.result = 0;
LOG_DEBUG(Service_HID, "Result Info: player_count={}, selected_id={}, result={}",