GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.

This commit is contained in:
Subv 2018-06-06 23:54:25 -05:00
parent 827bb08c91
commit be51120d23
4 changed files with 86 additions and 0 deletions

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@ -19,6 +19,9 @@ public:
/// Draw the current batch of vertex arrays
virtual void DrawArrays() = 0;
/// Clear the current framebuffer
virtual void Clear() = 0;
/// Notify rasterizer that the specified Maxwell register has been changed
virtual void NotifyMaxwellRegisterChanged(u32 method) = 0;