Merge pull request #178 from Subv/command_buffers
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines
This commit is contained in:
commit
be5ba4d952
20 changed files with 364 additions and 23 deletions
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@ -4,6 +4,7 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/service/nvdrv/devices/nvhost_as_gpu.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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@ -44,11 +45,12 @@ u32 nvhost_as_gpu::AllocateSpace(const std::vector<u8>& input, std::vector<u8>&
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LOG_DEBUG(Service_NVDRV, "called, pages=%x, page_size=%x, flags=%x", params.pages,
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params.page_size, params.flags);
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auto& gpu = Core::System::GetInstance().GPU();
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const u64 size{static_cast<u64>(params.pages) * static_cast<u64>(params.page_size)};
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if (params.flags & 1) {
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params.offset = memory_manager->AllocateSpace(params.offset, size, 1);
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params.offset = gpu.memory_manager->AllocateSpace(params.offset, size, 1);
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} else {
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params.offset = memory_manager->AllocateSpace(size, params.align);
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params.offset = gpu.memory_manager->AllocateSpace(size, params.align);
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}
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std::memcpy(output.data(), ¶ms, output.size());
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@ -71,10 +73,12 @@ u32 nvhost_as_gpu::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& ou
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auto object = nvmap_dev->GetObject(params.nvmap_handle);
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ASSERT(object);
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auto& gpu = Core::System::GetInstance().GPU();
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if (params.flags & 1) {
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params.offset = memory_manager->MapBufferEx(object->addr, params.offset, object->size);
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params.offset = gpu.memory_manager->MapBufferEx(object->addr, params.offset, object->size);
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} else {
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params.offset = memory_manager->MapBufferEx(object->addr, object->size);
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params.offset = gpu.memory_manager->MapBufferEx(object->addr, object->size);
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}
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std::memcpy(output.data(), ¶ms, output.size());
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@ -10,7 +10,6 @@
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvdrv/memory_manager.h"
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namespace Service {
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namespace Nvidia {
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@ -20,9 +19,7 @@ class nvmap;
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class nvhost_as_gpu final : public nvdevice {
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public:
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nvhost_as_gpu(std::shared_ptr<nvmap> nvmap_dev) : nvdevice(), nvmap_dev(std::move(nvmap_dev)) {
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memory_manager = std::make_shared<MemoryManager>();
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}
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nvhost_as_gpu(std::shared_ptr<nvmap> nvmap_dev) : nvmap_dev(std::move(nvmap_dev)) {}
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~nvhost_as_gpu() override = default;
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u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
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@ -101,7 +98,6 @@ private:
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u32 GetVARegions(const std::vector<u8>& input, std::vector<u8>& output);
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std::shared_ptr<nvmap> nvmap_dev;
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std::shared_ptr<MemoryManager> memory_manager;
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};
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} // namespace Devices
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@ -5,6 +5,7 @@
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#include <map>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/service/nvdrv/devices/nvhost_gpu.h"
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namespace Service {
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@ -131,7 +132,7 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
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params.num_entries * sizeof(IoctlGpfifoEntry));
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for (auto entry : entries) {
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VAddr va_addr = entry.Address();
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// TODO(ogniK): Process these
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Core::System::GetInstance().GPU().ProcessCommandList(va_addr, entry.sz);
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}
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params.fence_out.id = 0;
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params.fence_out.value = 0;
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@ -4,6 +4,7 @@
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#pragma once
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "common/swap.h"
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@ -12,12 +13,14 @@
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namespace Service {
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namespace Nvidia {
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namespace Devices {
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class nvmap;
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constexpr u32 NVGPU_IOCTL_MAGIC('H');
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constexpr u32 NVGPU_IOCTL_CHANNEL_SUBMIT_GPFIFO(0x8);
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class nvhost_gpu final : public nvdevice {
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public:
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nvhost_gpu() = default;
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nvhost_gpu(std::shared_ptr<nvmap> nvmap_dev) : nvmap_dev(std::move(nvmap_dev)) {}
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~nvhost_gpu() override = default;
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u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
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@ -132,6 +135,8 @@ private:
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u32 AllocGPFIFOEx2(const std::vector<u8>& input, std::vector<u8>& output);
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u32 AllocateObjectContext(const std::vector<u8>& input, std::vector<u8>& output);
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u32 SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output);
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std::shared_ptr<nvmap> nvmap_dev;
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};
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} // namespace Devices
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@ -1,112 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/hle/service/nvdrv/memory_manager.h"
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namespace Service {
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namespace Nvidia {
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PAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
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boost::optional<PAddr> paddr = FindFreeBlock(size, align);
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ASSERT(paddr);
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for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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PageSlot(*paddr + offset) = static_cast<u64>(PageStatus::Allocated);
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}
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return *paddr;
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}
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PAddr MemoryManager::AllocateSpace(PAddr paddr, u64 size, u64 align) {
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for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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if (IsPageMapped(paddr + offset)) {
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return AllocateSpace(size, align);
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}
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}
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for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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PageSlot(paddr + offset) = static_cast<u64>(PageStatus::Allocated);
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}
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return paddr;
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}
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PAddr MemoryManager::MapBufferEx(VAddr vaddr, u64 size) {
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vaddr &= ~Memory::PAGE_MASK;
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boost::optional<PAddr> paddr = FindFreeBlock(size);
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ASSERT(paddr);
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for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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PageSlot(*paddr + offset) = vaddr + offset;
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}
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return *paddr;
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}
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PAddr MemoryManager::MapBufferEx(VAddr vaddr, PAddr paddr, u64 size) {
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vaddr &= ~Memory::PAGE_MASK;
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paddr &= ~Memory::PAGE_MASK;
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for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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if (PageSlot(paddr + offset) != static_cast<u64>(PageStatus::Allocated)) {
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return MapBufferEx(vaddr, size);
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}
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}
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for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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PageSlot(paddr + offset) = vaddr + offset;
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}
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return paddr;
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}
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boost::optional<PAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
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PAddr paddr{};
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u64 free_space{};
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align = (align + Memory::PAGE_MASK) & ~Memory::PAGE_MASK;
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while (paddr + free_space < MAX_ADDRESS) {
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if (!IsPageMapped(paddr + free_space)) {
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free_space += Memory::PAGE_SIZE;
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if (free_space >= size) {
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return paddr;
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}
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} else {
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paddr += free_space + Memory::PAGE_SIZE;
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free_space = 0;
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const u64 remainder{paddr % align};
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if (!remainder) {
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paddr = (paddr - remainder) + align;
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}
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}
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}
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return {};
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}
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VAddr MemoryManager::PhysicalToVirtualAddress(PAddr paddr) {
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VAddr base_addr = PageSlot(paddr);
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ASSERT(base_addr != static_cast<u64>(PageStatus::Unmapped));
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return base_addr + (paddr & Memory::PAGE_MASK);
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}
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bool MemoryManager::IsPageMapped(PAddr paddr) {
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return PageSlot(paddr) != static_cast<u64>(PageStatus::Unmapped);
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}
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VAddr& MemoryManager::PageSlot(PAddr paddr) {
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auto& block = page_table[(paddr >> (Memory::PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
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if (!block) {
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block = std::make_unique<PageBlock>();
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for (unsigned index = 0; index < PAGE_BLOCK_SIZE; index++) {
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(*block)[index] = static_cast<u64>(PageStatus::Unmapped);
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}
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}
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return (*block)[(paddr >> Memory::PAGE_BITS) & PAGE_BLOCK_MASK];
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}
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} // namespace Nvidia
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} // namespace Service
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@ -1,48 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include "common/common_types.h"
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#include "core/memory.h"
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namespace Service {
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namespace Nvidia {
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class MemoryManager final {
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public:
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MemoryManager() = default;
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PAddr AllocateSpace(u64 size, u64 align);
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PAddr AllocateSpace(PAddr paddr, u64 size, u64 align);
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PAddr MapBufferEx(VAddr vaddr, u64 size);
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PAddr MapBufferEx(VAddr vaddr, PAddr paddr, u64 size);
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VAddr PhysicalToVirtualAddress(PAddr paddr);
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private:
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boost::optional<PAddr> FindFreeBlock(u64 size, u64 align = 1);
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bool IsPageMapped(PAddr paddr);
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VAddr& PageSlot(PAddr paddr);
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enum class PageStatus : u64 {
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Unmapped = 0xFFFFFFFFFFFFFFFFULL,
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Allocated = 0xFFFFFFFFFFFFFFFEULL,
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};
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static constexpr u64 MAX_ADDRESS{0x10000000000ULL};
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static constexpr u64 PAGE_TABLE_BITS{14};
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static constexpr u64 PAGE_TABLE_SIZE{1 << PAGE_TABLE_BITS};
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static constexpr u64 PAGE_TABLE_MASK{PAGE_TABLE_SIZE - 1};
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static constexpr u64 PAGE_BLOCK_BITS{14};
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static constexpr u64 PAGE_BLOCK_SIZE{1 << PAGE_BLOCK_BITS};
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static constexpr u64 PAGE_BLOCK_MASK{PAGE_BLOCK_SIZE - 1};
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using PageBlock = std::array<VAddr, PAGE_BLOCK_SIZE>;
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std::array<std::unique_ptr<PageBlock>, PAGE_TABLE_SIZE> page_table{};
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};
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} // namespace Nvidia
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} // namespace Service
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@ -32,11 +32,11 @@ void InstallInterfaces(SM::ServiceManager& service_manager) {
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Module::Module() {
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auto nvmap_dev = std::make_shared<Devices::nvmap>();
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devices["/dev/nvhost-as-gpu"] = std::make_shared<Devices::nvhost_as_gpu>(nvmap_dev);
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devices["/dev/nvhost-gpu"] = std::make_shared<Devices::nvhost_gpu>(nvmap_dev);
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devices["/dev/nvhost-ctrl-gpu"] = std::make_shared<Devices::nvhost_ctrl_gpu>();
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devices["/dev/nvmap"] = nvmap_dev;
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devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(nvmap_dev);
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devices["/dev/nvhost-ctrl"] = std::make_shared<Devices::nvhost_ctrl>();
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devices["/dev/nvhost-gpu"] = std::make_shared<Devices::nvhost_gpu>();
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}
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u32 Module::Open(std::string device_name) {
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