shader: Make typed IR
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parent
dc04a50ac2
commit
be94ee88d2
19 changed files with 494 additions and 268 deletions
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@ -28,7 +28,9 @@ public:
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explicit Value(u8 value) noexcept;
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explicit Value(u16 value) noexcept;
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explicit Value(u32 value) noexcept;
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explicit Value(f32 value) noexcept;
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explicit Value(u64 value) noexcept;
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explicit Value(f64 value) noexcept;
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[[nodiscard]] bool IsIdentity() const noexcept;
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[[nodiscard]] bool IsEmpty() const noexcept;
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@ -46,6 +48,7 @@ public:
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[[nodiscard]] u8 U8() const;
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[[nodiscard]] u16 U16() const;
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[[nodiscard]] u32 U32() const;
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[[nodiscard]] f32 F32() const;
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[[nodiscard]] u64 U64() const;
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[[nodiscard]] bool operator==(const Value& other) const;
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@ -65,7 +68,9 @@ private:
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u8 imm_u8;
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u16 imm_u16;
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u32 imm_u32;
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f32 imm_f32;
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u64 imm_u64;
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f64 imm_f64;
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};
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};
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@ -93,8 +98,13 @@ using U8 = TypedValue<Type::U8>;
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using U16 = TypedValue<Type::U16>;
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using U32 = TypedValue<Type::U32>;
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using U64 = TypedValue<Type::U64>;
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using F16 = TypedValue<Type::F16>;
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using F32 = TypedValue<Type::F32>;
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using F64 = TypedValue<Type::F64>;
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using U32U64 = TypedValue<Type::U32 | Type::U64>;
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using F32F64 = TypedValue<Type::F32 | Type::F64>;
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using U16U32U64 = TypedValue<Type::U16 | Type::U32 | Type::U64>;
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using F16F32F64 = TypedValue<Type::F16 | Type::F32 | Type::F64>;
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using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>;
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} // namespace Shader::IR
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