SaveData: Implemented the SystemSaveData archive.

It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
This commit is contained in:
Subv 2014-12-17 23:44:32 -05:00
parent 94a103a000
commit bec527fa24
8 changed files with 80 additions and 2 deletions

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@ -21,8 +21,7 @@ public:
/**
* Initialize the archive.
* @return CreateSaveDataResult AlreadyExists if the SaveData folder already exists,
* Success if it was created properly and Failure if there was any error
* @return true if it initialized successfully
*/
bool Initialize();

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@ -0,0 +1,33 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <sys/stat.h>
#include "common/common_types.h"
#include "common/file_util.h"
#include "core/file_sys/archive_systemsavedata.h"
#include "core/file_sys/disk_archive.h"
#include "core/settings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point)
: DiskArchive(mount_point) {
LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
}
bool Archive_SystemSaveData::Initialize() {
if (!FileUtil::CreateFullPath(mount_point)) {
LOG_ERROR(Service_FS, "Unable to create SystemSaveData path.");
return false;
}
return true;
}
} // namespace FileSys

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@ -0,0 +1,31 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/file_sys/disk_archive.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
/// File system interface to the SaveData archive
class Archive_SystemSaveData final : public DiskArchive {
public:
Archive_SystemSaveData(const std::string& mount_point);
/**
* Initialize the archive.
* @return true if it initialized successfully
*/
bool Initialize();
std::string GetName() const override { return "SystemSaveData"; }
};
} // namespace FileSys