SaveData: Implemented the SystemSaveData archive.

It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
This commit is contained in:
Subv 2014-12-17 23:44:32 -05:00
parent 94a103a000
commit bec527fa24
8 changed files with 80 additions and 2 deletions

View file

@ -419,6 +419,15 @@ void ArchiveInit() {
CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SDMC);
else
LOG_ERROR(Service_FS, "Can't instantiate SDMC archive with path %s", sdmc_directory.c_str());
std::string systemsavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
auto systemsavedata_archive = std::make_unique<FileSys::Archive_SDMC>(systemsavedata_directory);
if (systemsavedata_archive->Initialize()) {
CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SystemSaveData);
} else {
LOG_ERROR(Service_FS, "Can't instantiate SystemSaveData archive with path %s",
systemsavedata_directory.c_str());
}
}
/// Shutdown archives