Move SPIR-V emission functions to their own header

This commit is contained in:
ReinUsesLisp 2021-05-03 20:53:00 -03:00 committed by ameerj
parent ee61ec2c39
commit bed090807a
26 changed files with 637 additions and 579 deletions

View file

@ -254,7 +254,7 @@ std::unique_ptr<GraphicsProgram> ShaderCache::CreateGraphicsProgram(
OGLProgram gl_program;
gl_program.handle = glCreateProgram();
Shader::Backend::SPIRV::Bindings binding;
Shader::Backend::Bindings binding;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) {
continue;
@ -297,8 +297,7 @@ std::unique_ptr<ComputeProgram> ShaderCache::CreateComputeProgram(ShaderPools& p
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
Shader::Backend::SPIRV::Bindings binding;
const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
const std::vector<u32> code{EmitSPIRV(profile, program)};
OGLProgram gl_program;
gl_program.handle = glCreateProgram();
AddShader(GL_COMPUTE_SHADER, gl_program.handle, code);