core_timing: Make TimedCallback take std::chrono::nanoseconds

Enforces our desired time units directly with a concrete type.
This commit is contained in:
Lioncash 2020-07-15 19:14:21 -04:00
parent 8b50c660df
commit bef1844a51
16 changed files with 62 additions and 58 deletions

View file

@ -11,12 +11,13 @@
namespace Core::Hardware {
InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
gpu_interrupt_event = Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, s64) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
});
gpu_interrupt_event =
Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, std::chrono::nanoseconds) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
});
}
InterruptManager::~InterruptManager() = default;