video_core: Implement maxwell3d draw manager and split draw logic
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12 changed files with 341 additions and 267 deletions
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@ -26,6 +26,7 @@
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/delayed_destruction_ring.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/engines/draw_manager.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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@ -664,9 +665,10 @@ void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) {
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if (is_indexed) {
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BindHostIndexBuffer();
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} else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
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const auto& regs = maxwell3d->regs;
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if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
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runtime.BindQuadArrayIndexBuffer(regs.vertex_buffer.first, regs.vertex_buffer.count);
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const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
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if (draw_state.topology == Maxwell::PrimitiveTopology::Quads) {
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runtime.BindQuadArrayIndexBuffer(draw_state.vertex_buffer.first,
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draw_state.vertex_buffer.count);
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}
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}
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BindHostVertexBuffers();
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@ -993,28 +995,29 @@ void BufferCache<P>::BindHostIndexBuffer() {
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TouchBuffer(buffer, index_buffer.buffer_id);
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const u32 offset = buffer.Offset(index_buffer.cpu_addr);
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const u32 size = index_buffer.size;
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if (maxwell3d->inline_index_draw_indexes.size()) {
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const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
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if (!draw_state.inline_index_draw_indexes.empty()) {
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if constexpr (USE_MEMORY_MAPS) {
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auto upload_staging = runtime.UploadStagingBuffer(size);
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std::array<BufferCopy, 1> copies{
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{BufferCopy{.src_offset = upload_staging.offset, .dst_offset = 0, .size = size}}};
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std::memcpy(upload_staging.mapped_span.data(),
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maxwell3d->inline_index_draw_indexes.data(), size);
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draw_state.inline_index_draw_indexes.data(), size);
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runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
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} else {
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buffer.ImmediateUpload(0, maxwell3d->inline_index_draw_indexes);
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buffer.ImmediateUpload(0, draw_state.inline_index_draw_indexes);
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}
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} else {
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SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
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}
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if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
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const u32 new_offset = offset + maxwell3d->regs.index_buffer.first *
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maxwell3d->regs.index_buffer.FormatSizeInBytes();
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const u32 new_offset =
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offset + draw_state.index_buffer.first * draw_state.index_buffer.FormatSizeInBytes();
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runtime.BindIndexBuffer(buffer, new_offset, size);
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} else {
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runtime.BindIndexBuffer(maxwell3d->regs.draw.topology, maxwell3d->regs.index_buffer.format,
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maxwell3d->regs.index_buffer.first,
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maxwell3d->regs.index_buffer.count, buffer, offset, size);
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runtime.BindIndexBuffer(draw_state.topology, draw_state.index_buffer.format,
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draw_state.index_buffer.first, draw_state.index_buffer.count,
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buffer, offset, size);
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}
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}
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@ -1282,15 +1285,16 @@ template <class P>
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void BufferCache<P>::UpdateIndexBuffer() {
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// We have to check for the dirty flags and index count
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// The index count is currently changed without updating the dirty flags
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const auto& index_array = maxwell3d->regs.index_buffer;
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const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
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const auto& index_array = draw_state.index_buffer;
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auto& flags = maxwell3d->dirty.flags;
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if (!flags[Dirty::IndexBuffer] && last_index_count == index_array.count) {
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return;
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}
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flags[Dirty::IndexBuffer] = false;
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last_index_count = index_array.count;
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if (maxwell3d->inline_index_draw_indexes.size()) {
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auto inline_index_size = static_cast<u32>(maxwell3d->inline_index_draw_indexes.size());
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if (!draw_state.inline_index_draw_indexes.empty()) {
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auto inline_index_size = static_cast<u32>(draw_state.inline_index_draw_indexes.size());
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index_buffer = Binding{
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.cpu_addr = 0,
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.size = inline_index_size,
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