video_core: Implement maxwell3d draw manager and split draw logic

This commit is contained in:
Feng Chen 2022-12-06 13:45:26 +08:00
parent a52d0b82a6
commit bf0b957c05
12 changed files with 341 additions and 267 deletions

View file

@ -8,6 +8,7 @@
#include "common/cityhash.h"
#include "common/common_types.h"
#include "common/polyfill_ranges.h"
#include "video_core/engines/draw_manager.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
@ -50,12 +51,13 @@ void RefreshXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell&
void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
bool has_extended_dynamic_state, bool has_dynamic_vertex_input) {
const Maxwell& regs = maxwell3d.regs;
const auto topology_ = maxwell3d.draw_manager->GetDrawState().topology;
const std::array enabled_lut{
regs.polygon_offset_point_enable,
regs.polygon_offset_line_enable,
regs.polygon_offset_fill_enable,
};
const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
const u32 topology_index = static_cast<u32>(topology_);
raw1 = 0;
extended_dynamic_state.Assign(has_extended_dynamic_state ? 1 : 0);
@ -78,7 +80,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
Maxwell::Tessellation::OutputPrimitives::Triangles_CW);
logic_op_enable.Assign(regs.logic_op.enable != 0 ? 1 : 0);
logic_op.Assign(PackLogicOp(regs.logic_op.op));
topology.Assign(regs.draw.topology);
topology.Assign(topology_);
msaa_mode.Assign(regs.anti_alias_samples_mode);
raw2 = 0;

View file

@ -507,7 +507,8 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const
// If games are using a small index count, we can assume these are full screen quads.
// Usually these shaders are only used once for building textures so we can assume they
// can't be built async
if (maxwell3d->regs.index_buffer.count <= 6 || maxwell3d->regs.vertex_buffer.count <= 6) {
const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
if (draw_state.index_buffer.count <= 6 || draw_state.vertex_buffer.count <= 6) {
return pipeline;
}
return nullptr;

View file

@ -12,6 +12,7 @@
#include "common/scope_exit.h"
#include "common/settings.h"
#include "video_core/control/channel_state.h"
#include "video_core/engines/draw_manager.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/blit_image.h"
@ -36,6 +37,7 @@
namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using MaxwellDrawState = Tegra::Engines::DrawManager::State;
using VideoCommon::ImageViewId;
using VideoCommon::ImageViewType;
@ -127,16 +129,16 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
return scissor;
}
DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_indexed) {
DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances, bool is_indexed) {
DrawParams params{
.base_instance = regs.global_base_instance_index,
.base_instance = draw_state.base_instance,
.num_instances = num_instances,
.base_vertex = is_indexed ? regs.global_base_vertex_index : regs.vertex_buffer.first,
.num_vertices = is_indexed ? regs.index_buffer.count : regs.vertex_buffer.count,
.first_index = is_indexed ? regs.index_buffer.first : 0,
.base_vertex = is_indexed ? draw_state.base_index : draw_state.vertex_buffer.first,
.num_vertices = is_indexed ? draw_state.index_buffer.count : draw_state.vertex_buffer.count,
.first_index = is_indexed ? draw_state.index_buffer.first : 0,
.is_indexed = is_indexed,
};
if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
if (draw_state.topology == Maxwell::PrimitiveTopology::Quads) {
// 6 triangle vertices per quad, base vertex is part of the index
// See BindQuadArrayIndexBuffer for more details
params.num_vertices = (params.num_vertices / 4) * 6;
@ -195,9 +197,9 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) {
UpdateDynamicStates();
const auto& regs{maxwell3d->regs};
const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
const u32 num_instances{instance_count};
const DrawParams draw_params{MakeDrawParams(regs, num_instances, is_indexed)};
const DrawParams draw_params{MakeDrawParams(draw_state, num_instances, is_indexed)};
scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) {
if (draw_params.is_indexed) {
cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances,