shader: Avoid usage of C++20 ranges to build in clang
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parent
94af0a00f6
commit
bf2956d77a
11 changed files with 47 additions and 39 deletions
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@ -4,7 +4,6 @@
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#include <algorithm>
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#include <memory>
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#include <ranges>
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#include <string>
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#include <unordered_map>
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#include <utility>
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@ -167,7 +166,7 @@ std::string DumpExpr(const Statement* stmt) {
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}
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}
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std::string DumpTree(const Tree& tree, u32 indentation = 0) {
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[[maybe_unused]] std::string DumpTree(const Tree& tree, u32 indentation = 0) {
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std::string ret;
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std::string indent(indentation, ' ');
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for (auto stmt = tree.begin(); stmt != tree.end(); ++stmt) {
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@ -315,8 +314,9 @@ class GotoPass {
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public:
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explicit GotoPass(Flow::CFG& cfg, ObjectPool<Statement>& stmt_pool) : pool{stmt_pool} {
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std::vector gotos{BuildTree(cfg)};
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for (const Node& goto_stmt : gotos | std::views::reverse) {
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RemoveGoto(goto_stmt);
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const auto end{gotos.rend()};
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for (auto goto_stmt = gotos.rbegin(); goto_stmt != end; ++goto_stmt) {
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RemoveGoto(*goto_stmt);
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}
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}
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