shader: Avoid usage of C++20 ranges to build in clang
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11 changed files with 47 additions and 39 deletions
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@ -4,7 +4,6 @@
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#include <algorithm>
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#include <memory>
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#include <ranges>
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#include <vector>
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#include "common/settings.h"
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@ -20,12 +19,19 @@
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namespace Shader::Maxwell {
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namespace {
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IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) {
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auto syntax_blocks{syntax_list | std::views::filter([](const auto& node) {
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return node.type == IR::AbstractSyntaxNode::Type::Block;
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})};
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IR::BlockList blocks(std::ranges::distance(syntax_blocks));
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std::ranges::transform(syntax_blocks, blocks.begin(),
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[](const IR::AbstractSyntaxNode& node) { return node.data.block; });
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size_t num_syntax_blocks{};
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for (const auto& node : syntax_list) {
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if (node.type == IR::AbstractSyntaxNode::Type::Block) {
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++num_syntax_blocks;
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}
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}
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IR::BlockList blocks;
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blocks.reserve(num_syntax_blocks);
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for (const auto& node : syntax_list) {
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if (node.type == IR::AbstractSyntaxNode::Type::Block) {
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blocks.push_back(node.data.block);
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}
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}
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return blocks;
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}
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