shader: Avoid usage of C++20 ranges to build in clang
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11 changed files with 47 additions and 39 deletions
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <ranges>
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#include <tuple>
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#include <type_traits>
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@ -599,7 +598,9 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
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} // Anonymous namespace
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void ConstantPropagationPass(IR::Program& program) {
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for (IR::Block* const block : program.post_order_blocks | std::views::reverse) {
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const auto end{program.post_order_blocks.rend()};
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for (auto it = program.post_order_blocks.rbegin(); it != end; ++it) {
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IR::Block* const block{*it};
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for (IR::Inst& inst : block->Instructions()) {
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ConstantPropagation(*block, inst);
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}
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