shader: Avoid usage of C++20 ranges to build in clang
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11 changed files with 47 additions and 39 deletions
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@ -14,7 +14,6 @@
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// https://link.springer.com/chapter/10.1007/978-3-642-37051-9_6
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//
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#include <ranges>
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#include <span>
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#include <variant>
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#include <vector>
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@ -243,7 +242,9 @@ public:
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void SealBlock(IR::Block* block) {
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const auto it{incomplete_phis.find(block)};
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if (it != incomplete_phis.end()) {
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for (auto& [variant, phi] : it->second) {
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for (auto& pair : it->second) {
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auto& variant{pair.first};
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auto& phi{pair.second};
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std::visit([&](auto& variable) { AddPhiOperands(variable, *phi, block); }, variant);
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}
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}
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@ -373,8 +374,9 @@ void VisitBlock(Pass& pass, IR::Block* block) {
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void SsaRewritePass(IR::Program& program) {
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Pass pass;
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for (IR::Block* const block : program.post_order_blocks | std::views::reverse) {
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VisitBlock(pass, block);
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const auto end{program.post_order_blocks.rend()};
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for (auto block = program.post_order_blocks.rbegin(); block != end; ++block) {
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VisitBlock(pass, *block);
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}
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}
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