Merge pull request #3677 from FernandoS27/better-sync
Introduce Predictive Flushing and Improve ASYNC GPU
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commit
bf2ddb8fd5
41 changed files with 1193 additions and 63 deletions
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@ -388,8 +388,8 @@ void Config::ReadValues() {
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.use_disk_shader_cache =
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
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Settings::values.use_accurate_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
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const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level);
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Settings::values.use_asynchronous_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
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Settings::values.use_vsync =
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@ -146,9 +146,9 @@ frame_limit =
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# 0 (default): Off, 1 : On
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use_disk_shader_cache =
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# Whether to use accurate GPU emulation
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# 0 (default): Off (fast), 1 : On (slow)
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use_accurate_gpu_emulation =
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# Which gpu accuracy level to use
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# 0 (Normal), 1 (High), 2 (Extreme)
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gpu_accuracy =
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# Whether to use asynchronous GPU emulation
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# 0 : Off (slow), 1 (default): On (fast)
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