input_common: Make vibration request async

This commit is contained in:
Narr the Reg 2022-05-23 11:33:34 -05:00
parent 4eb7f6c044
commit bf948b5790
4 changed files with 63 additions and 7 deletions

View file

@ -884,18 +884,42 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
}
bool EmulatedController::TestVibration(std::size_t device_index) {
static constexpr VibrationValue test_vibration = {
if (device_index >= output_devices.size()) {
return false;
}
if (!output_devices[device_index]) {
return false;
}
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
if (!player.vibration_enabled) {
return false;
}
const Common::Input::VibrationStatus test_vibration = {
.low_amplitude = 0.001f,
.low_frequency = 160.0f,
.low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency,
.high_amplitude = 0.001f,
.high_frequency = 320.0f,
.high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency,
.type = Common::Input::VibrationAmplificationType::Test,
};
const Common::Input::VibrationStatus zero_vibration = {
.low_amplitude = DEFAULT_VIBRATION_VALUE.low_amplitude,
.low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency,
.high_amplitude = DEFAULT_VIBRATION_VALUE.high_amplitude,
.high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency,
.type = Common::Input::VibrationAmplificationType::Test,
};
// Send a slight vibration to test for rumble support
SetVibration(device_index, test_vibration);
output_devices[device_index]->SetVibration(test_vibration);
// Stop any vibration and return the result
return SetVibration(device_index, DEFAULT_VIBRATION_VALUE);
return output_devices[device_index]->SetVibration(zero_vibration) ==
Common::Input::VibrationError::None;
}
bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) {