input_common: Make vibration request async

This commit is contained in:
Narr the Reg 2022-05-23 11:33:34 -05:00
parent 4eb7f6c044
commit bf948b5790
4 changed files with 63 additions and 7 deletions

View file

@ -12,6 +12,7 @@
#include <SDL.h>
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "input_common/input_engine.h"
union SDL_Event;
@ -64,12 +65,20 @@ public:
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
private:
struct VibrationRequest {
PadIdentifier identifier;
Common::Input::VibrationStatus vibration;
};
void InitJoystick(int joystick_index);
void CloseJoystick(SDL_Joystick* sdl_joystick);
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
/// Takes all vibrations from the queue and sends the command to the controller
void SendVibrations();
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
float value = 0.1f) const;
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid,
@ -107,6 +116,9 @@ private:
/// Returns true if the button is on the left joycon
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
/// Queue of vibration request to controllers
Common::SPSCQueue<VibrationRequest> vibration_queue;
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;