video_core: Move FramebufferInfo to FramebufferConfig in GPU.

This commit is contained in:
bunnei 2018-03-22 21:04:30 -04:00
parent c6362543d4
commit bfe45774f1
8 changed files with 77 additions and 69 deletions

View file

@ -26,14 +26,14 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
"Drawing from address %lx offset %08X Width %u Height %u Stride %u Format %u", addr,
offset, width, height, stride, format);
using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
using Flags = NVFlinger::BufferQueue::BufferTransformFlags;
const bool flip_vertical = static_cast<u32>(transform) & static_cast<u32>(Flags::FlipV);
const RendererBase::FramebufferInfo framebuffer_info{
const Tegra::FramebufferConfig framebuffer{
addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical};
Core::System::GetInstance().perf_stats.EndGameFrame();
VideoCore::g_renderer->SwapBuffers(framebuffer_info);
VideoCore::g_renderer->SwapBuffers(framebuffer);
}
} // namespace Devices