core_timing: Use higher precision sleeps on Windows

The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
This commit is contained in:
Morph 2023-03-01 21:06:19 -05:00
parent 7e353082ac
commit bff1453282
5 changed files with 47 additions and 24 deletions

View file

@ -55,4 +55,7 @@ private:
[[nodiscard]] std::unique_ptr<WallClock> CreateBestMatchingClock(u64 emulated_cpu_frequency,
u64 emulated_clock_frequency);
[[nodiscard]] std::unique_ptr<WallClock> CreateStandardWallClock(u64 emulated_cpu_frequency,
u64 emulated_clock_frequency);
} // namespace Common