core_timing: Use higher precision sleeps on Windows
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows. Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution. This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
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@ -122,6 +122,9 @@ public:
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/// Returns current time in emulated in Clock cycles
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u64 GetClockTicks() const;
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/// Returns current time in nanoseconds.
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std::chrono::nanoseconds GetCPUTimeNs() const;
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/// Returns current time in microseconds.
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std::chrono::microseconds GetGlobalTimeUs() const;
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@ -139,7 +142,8 @@ private:
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void Reset();
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std::unique_ptr<Common::WallClock> clock;
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std::unique_ptr<Common::WallClock> cpu_clock;
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std::unique_ptr<Common::WallClock> event_clock;
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s64 global_timer = 0;
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