config: Move TAS options to it's own menu
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4297d2fea2
commit
c01a872c8e
19 changed files with 452 additions and 184 deletions
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@ -5,6 +5,7 @@
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#include <memory>
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#include <thread>
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "input_common/analog_from_button.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/gcadapter/gc_poller.h"
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@ -114,8 +115,11 @@ struct InputSubsystem::Impl {
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std::vector<Common::ParamPackage> devices = {
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Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
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Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
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Common::ParamPackage{{"display", "TAS"}, {"class", "tas"}},
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};
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if (Settings::values.tas_enable) {
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devices.push_back(
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Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
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}
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#ifdef HAVE_SDL2
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auto sdl_devices = sdl->GetInputDevices();
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devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
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@ -67,14 +67,13 @@ void Tas::LoadTasFile(size_t player_index) {
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if (!commands[player_index].empty()) {
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commands[player_index].clear();
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}
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std::string file = Common::FS::ReadStringFromFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "script0-" +
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std::to_string(player_index + 1) + ".txt",
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Common::FS::FileType::BinaryFile);
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std::string file =
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Common::FS::ReadStringFromFile(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) +
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"script0-" + std::to_string(player_index + 1) + ".txt",
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Common::FS::FileType::BinaryFile);
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std::stringstream command_line(file);
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std::string line;
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int frameNo = 0;
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TASCommand empty = {.buttons = 0, .l_axis = {0.f, 0.f}, .r_axis = {0.f, 0.f}};
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int frame_no = 0;
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while (std::getline(command_line, line, '\n')) {
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if (line.empty()) {
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continue;
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@ -94,9 +93,9 @@ void Tas::LoadTasFile(size_t player_index) {
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continue;
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}
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while (frameNo < std::stoi(seglist.at(0))) {
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commands[player_index].push_back(empty);
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frameNo++;
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while (frame_no < std::stoi(seglist.at(0))) {
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commands[player_index].push_back({});
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frame_no++;
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}
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TASCommand command = {
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@ -105,30 +104,29 @@ void Tas::LoadTasFile(size_t player_index) {
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.r_axis = ReadCommandAxis(seglist.at(3)),
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};
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commands[player_index].push_back(command);
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frameNo++;
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frame_no++;
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}
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LOG_INFO(Input, "TAS file loaded! {} frames", frameNo);
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LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
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}
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void Tas::WriteTasFile() {
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LOG_DEBUG(Input, "WriteTasFile()");
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std::string output_text = "";
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for (int frame = 0; frame < (signed)record_commands.size(); frame++) {
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std::string output_text;
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for (size_t frame = 0; frame < record_commands.size(); frame++) {
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if (!output_text.empty()) {
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output_text += "\n";
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}
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TASCommand line = record_commands.at(frame);
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const TASCommand& line = record_commands[frame];
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output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
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WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
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}
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size_t bytesWritten = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "record.txt",
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const size_t bytes_written = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) + "record.txt",
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Common::FS::FileType::TextFile, output_text);
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if (bytesWritten == output_text.size()) {
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if (bytes_written == output_text.size()) {
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LOG_INFO(Input, "TAS file written to file!");
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}
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else {
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LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytesWritten,
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} else {
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LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
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output_text.size());
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}
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}
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@ -142,30 +140,33 @@ void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>&
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last_input = {buttons, FlipY(axes[0]), FlipY(axes[1])};
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}
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std::tuple<TasState, size_t, size_t> Tas::GetStatus() {
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std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
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TasState state;
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if (Settings::values.tas_record) {
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return {TasState::RECORDING, record_commands.size(), record_commands.size()};
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} else if (Settings::values.tas_enable) {
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state = TasState::RUNNING;
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if (is_recording) {
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return {TasState::Recording, 0, record_commands.size()};
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}
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if (is_running) {
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state = TasState::Running;
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} else {
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state = TasState::STOPPED;
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state = TasState::Stopped;
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}
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return {state, current_command, script_length};
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}
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static std::string DebugButtons(u32 buttons) {
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return "{ " + TasInput::Tas::ButtonsToString(buttons) + " }";
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return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons));
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}
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static std::string DebugJoystick(float x, float y) {
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return "[ " + std::to_string(x) + "," + std::to_string(y) + " ]";
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return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y));
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}
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static std::string DebugInput(const TasData& data) {
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return "{ " + DebugButtons(data.buttons) + " , " + DebugJoystick(data.axis[0], data.axis[1]) +
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" , " + DebugJoystick(data.axis[2], data.axis[3]) + " }";
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return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons),
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DebugJoystick(data.axis[0], data.axis[1]),
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DebugJoystick(data.axis[2], data.axis[3]));
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}
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static std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) {
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@ -180,66 +181,54 @@ static std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) {
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}
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void Tas::UpdateThread() {
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if (update_thread_running) {
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if (Settings::values.pause_tas_on_load && Settings::values.is_cpu_boosted) {
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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if (!update_thread_running) {
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return;
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}
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if (Settings::values.tas_record) {
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record_commands.push_back(last_input);
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}
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if (!Settings::values.tas_record && !record_commands.empty()) {
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WriteTasFile();
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Settings::values.tas_reset = true;
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refresh_tas_fle = true;
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record_commands.clear();
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}
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if (Settings::values.tas_reset) {
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current_command = 0;
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if (refresh_tas_fle) {
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LoadTasFiles();
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refresh_tas_fle = false;
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}
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Settings::values.tas_reset = false;
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if (is_recording) {
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record_commands.push_back(last_input);
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}
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if (!is_recording && !record_commands.empty()) {
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WriteTasFile();
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needs_reset = true;
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refresh_tas_fle = true;
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record_commands.clear();
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}
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if (needs_reset) {
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current_command = 0;
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if (refresh_tas_fle) {
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LoadTasFiles();
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LOG_DEBUG(Input, "tas_reset done");
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refresh_tas_fle = false;
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}
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if (Settings::values.tas_enable) {
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if ((signed)current_command < script_length) {
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LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length);
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size_t frame = current_command++;
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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if (frame < commands[i].size()) {
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TASCommand command = commands[i][frame];
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tas_data[i].buttons = command.buttons;
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auto [l_axis_x, l_axis_y] = command.l_axis;
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tas_data[i].axis[0] = l_axis_x;
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tas_data[i].axis[1] = l_axis_y;
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auto [r_axis_x, r_axis_y] = command.r_axis;
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tas_data[i].axis[2] = r_axis_x;
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tas_data[i].axis[3] = r_axis_y;
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} else {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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} else {
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Settings::values.tas_enable = false;
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current_command = 0;
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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needs_reset = false;
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LoadTasFiles();
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LOG_DEBUG(Input, "tas_reset done");
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}
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if (is_running) {
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if (current_command < script_length) {
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LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length);
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size_t frame = current_command++;
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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if (frame < commands[i].size()) {
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TASCommand command = commands[i][frame];
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tas_data[i].buttons = command.buttons;
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auto [l_axis_x, l_axis_y] = command.l_axis;
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tas_data[i].axis[0] = l_axis_x;
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tas_data[i].axis[1] = l_axis_y;
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auto [r_axis_x, r_axis_y] = command.r_axis;
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tas_data[i].axis[2] = r_axis_x;
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tas_data[i].axis[3] = r_axis_y;
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} else {
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tas_data[i] = {};
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}
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}
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} else {
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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is_running = Settings::values.tas_loop;
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current_command = 0;
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tas_data.fill({});
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}
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} else {
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tas_data.fill({});
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}
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LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
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}
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@ -284,8 +273,9 @@ std::string Tas::WriteCommandAxis(TasAnalog data) const {
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}
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std::string Tas::WriteCommandButtons(u32 data) const {
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if (data == 0)
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if (data == 0) {
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return "NONE";
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}
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std::string line;
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u32 index = 0;
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@ -307,6 +297,37 @@ std::string Tas::WriteCommandButtons(u32 data) const {
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return line;
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}
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void Tas::StartStop() {
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is_running = !is_running;
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}
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void Tas::Reset() {
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needs_reset = true;
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}
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void Tas::Record() {
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is_recording = !is_recording;
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<<<<<<< HEAD
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=======
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return is_recording;
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}
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void Tas::SaveRecording(bool overwrite_file) {
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if (is_recording) {
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return;
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}
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if (record_commands.empty()) {
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return;
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}
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WriteTasFile("record.txt");
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if (overwrite_file) {
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WriteTasFile("script0-1.txt");
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}
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needs_reset = true;
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record_commands.clear();
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>>>>>>> 773d268db (config: disable pause on load)
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}
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InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
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const Common::ParamPackage& params) const {
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// This list is missing ZL/ZR since those are not considered buttons.
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@ -14,14 +14,14 @@
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namespace TasInput {
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constexpr int PLAYER_NUMBER = 8;
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constexpr size_t PLAYER_NUMBER = 8;
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using TasAnalog = std::pair<float, float>;
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enum class TasState {
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RUNNING,
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RECORDING,
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STOPPED,
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Running,
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Recording,
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Stopped,
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};
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enum class TasButton : u32 {
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@ -114,8 +114,19 @@ public:
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void LoadTasFiles();
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void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
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void UpdateThread();
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std::tuple<TasState, size_t, size_t> GetStatus();
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void StartStop();
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void Reset();
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void Record();
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/**
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* Returns the current status values of TAS playback/recording
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* @return Tuple of
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* TasState indicating the current state out of Running, Recording or Stopped ;
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* Current playback progress or amount of frames (so far) for Recording ;
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* Total length of script file currently loaded or amount of frames (so far) for Recording
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*/
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std::tuple<TasState, size_t, size_t> GetStatus() const;
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InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
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InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
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[[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
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@ -137,9 +148,12 @@ private:
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std::array<TasData, PLAYER_NUMBER> tas_data;
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bool update_thread_running{true};
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bool refresh_tas_fle{false};
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bool is_recording{false};
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bool is_running{false};
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bool needs_reset{false};
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std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
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std::vector<TASCommand> record_commands{};
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std::size_t current_command{0};
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size_t current_command{0};
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TASCommand last_input{}; // only used for recording
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};
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} // namespace TasInput
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