core: Implement separate A32/A64 ARM interfaces.
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6fc485a607
commit
c083ea7d78
21 changed files with 454 additions and 122 deletions
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@ -186,6 +186,10 @@ struct KernelCore::Impl {
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return;
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}
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for (auto& core : cores) {
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core.SetIs64Bit(process->Is64BitProcess());
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}
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system.Memory().SetCurrentPageTable(*process);
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}
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@ -5,7 +5,8 @@
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#include "common/logging/log.h"
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#include "core/arm/arm_interface.h"
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#ifdef ARCHITECTURE_x86_64
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#include "core/arm/dynarmic/arm_dynarmic_32.h"
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#include "core/arm/dynarmic/arm_dynarmic_64.h"
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#endif
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#include "core/arm/exclusive_monitor.h"
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#include "core/arm/unicorn/arm_unicorn.h"
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@ -20,13 +21,17 @@ PhysicalCore::PhysicalCore(Core::System& system, std::size_t id,
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Core::ExclusiveMonitor& exclusive_monitor)
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: core_index{id} {
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#ifdef ARCHITECTURE_x86_64
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arm_interface = std::make_unique<Core::ARM_Dynarmic>(system, exclusive_monitor, core_index);
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arm_interface_32 =
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std::make_unique<Core::ARM_Dynarmic_32>(system, exclusive_monitor, core_index);
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arm_interface_64 =
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std::make_unique<Core::ARM_Dynarmic_64>(system, exclusive_monitor, core_index);
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#else
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arm_interface = std::make_shared<Core::ARM_Unicorn>(system);
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LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
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#endif
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scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface, core_index);
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scheduler = std::make_unique<Kernel::Scheduler>(system, core_index);
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}
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PhysicalCore::~PhysicalCore() = default;
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@ -48,4 +53,12 @@ void PhysicalCore::Shutdown() {
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scheduler->Shutdown();
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}
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void PhysicalCore::SetIs64Bit(bool is_64_bit) {
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if (is_64_bit) {
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arm_interface = arm_interface_64.get();
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} else {
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arm_interface = arm_interface_32.get();
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}
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}
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} // namespace Kernel
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@ -68,10 +68,14 @@ public:
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return *scheduler;
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}
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void SetIs64Bit(bool is_64_bit);
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private:
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std::size_t core_index;
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std::unique_ptr<Core::ARM_Interface> arm_interface;
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std::unique_ptr<Core::ARM_Interface> arm_interface_32;
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std::unique_ptr<Core::ARM_Interface> arm_interface_64;
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std::unique_ptr<Kernel::Scheduler> scheduler;
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Core::ARM_Interface* arm_interface{};
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};
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} // namespace Kernel
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@ -42,7 +42,8 @@ void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority) {
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// Register 1 must be a handle to the main thread
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const Handle thread_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
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thread->GetContext().cpu_registers[1] = thread_handle;
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thread->GetContext32().cpu_registers[1] = thread_handle;
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thread->GetContext64().cpu_registers[1] = thread_handle;
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// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
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thread->ResumeFromWait();
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@ -383,8 +383,8 @@ void GlobalScheduler::Unlock() {
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// TODO(Blinkhawk): Setup the interrupts and change context on current core.
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}
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Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, std::size_t core_id)
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: system(system), cpu_core(cpu_core), core_id(core_id) {}
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Scheduler::Scheduler(Core::System& system, std::size_t core_id)
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: system{system}, core_id{core_id} {}
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Scheduler::~Scheduler() = default;
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@ -422,9 +422,10 @@ void Scheduler::UnloadThread() {
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// Save context for previous thread
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if (previous_thread) {
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cpu_core.SaveContext(previous_thread->GetContext());
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system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32());
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system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64());
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// Save the TPIDR_EL0 system register in case it was modified.
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previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
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previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0());
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if (previous_thread->GetStatus() == ThreadStatus::Running) {
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// This is only the case when a reschedule is triggered without the current thread
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@ -451,9 +452,10 @@ void Scheduler::SwitchContext() {
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// Save context for previous thread
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if (previous_thread) {
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cpu_core.SaveContext(previous_thread->GetContext());
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system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32());
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system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64());
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// Save the TPIDR_EL0 system register in case it was modified.
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previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
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previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0());
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if (previous_thread->GetStatus() == ThreadStatus::Running) {
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// This is only the case when a reschedule is triggered without the current thread
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@ -481,9 +483,10 @@ void Scheduler::SwitchContext() {
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system.Kernel().MakeCurrentProcess(thread_owner_process);
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}
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cpu_core.LoadContext(new_thread->GetContext());
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cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
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cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
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system.ArmInterface(core_id).LoadContext(new_thread->GetContext32());
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system.ArmInterface(core_id).LoadContext(new_thread->GetContext64());
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system.ArmInterface(core_id).SetTlsAddress(new_thread->GetTLSAddress());
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system.ArmInterface(core_id).SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
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} else {
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current_thread = nullptr;
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// Note: We do not reset the current process and current page table when idling because
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@ -181,7 +181,7 @@ private:
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class Scheduler final {
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public:
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explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, std::size_t core_id);
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explicit Scheduler(Core::System& system, std::size_t core_id);
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~Scheduler();
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/// Returns whether there are any threads that are ready to run.
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@ -235,7 +235,6 @@ private:
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std::shared_ptr<Thread> selected_thread = nullptr;
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Core::System& system;
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Core::ARM_Interface& cpu_core;
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u64 last_context_switch_time = 0;
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u64 idle_selection_count = 0;
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const std::size_t core_id;
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@ -133,15 +133,16 @@ void Thread::CancelWait() {
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ResumeFromWait();
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}
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/**
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* Resets a thread context, making it ready to be scheduled and run by the CPU
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* @param context Thread context to reset
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* @param stack_top Address of the top of the stack
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* @param entry_point Address of entry point for execution
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* @param arg User argument for thread
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*/
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static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, VAddr stack_top,
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VAddr entry_point, u64 arg) {
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static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
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u32 entry_point, u32 arg) {
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context = {};
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context.cpu_registers[0] = arg;
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context.cpu_registers[15] = entry_point;
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context.cpu_registers[13] = stack_top;
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}
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static void ResetThreadContext64(Core::ARM_Interface::ThreadContext64& context, VAddr stack_top,
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VAddr entry_point, u64 arg) {
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context = {};
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context.cpu_registers[0] = arg;
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context.pc = entry_point;
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@ -198,9 +199,9 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(KernelCore& kernel, std::strin
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thread->owner_process->RegisterThread(thread.get());
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// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
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// to initialize the context
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ResetThreadContext(thread->context, stack_top, entry_point, arg);
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ResetThreadContext32(thread->context_32, static_cast<u32>(stack_top),
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static_cast<u32>(entry_point), static_cast<u32>(arg));
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ResetThreadContext64(thread->context_64, stack_top, entry_point, arg);
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return MakeResult<std::shared_ptr<Thread>>(std::move(thread));
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}
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@ -213,11 +214,13 @@ void Thread::SetPriority(u32 priority) {
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}
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void Thread::SetWaitSynchronizationResult(ResultCode result) {
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context.cpu_registers[0] = result.raw;
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context_32.cpu_registers[0] = result.raw;
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context_64.cpu_registers[0] = result.raw;
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}
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void Thread::SetWaitSynchronizationOutput(s32 output) {
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context.cpu_registers[1] = output;
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context_32.cpu_registers[1] = output;
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context_64.cpu_registers[1] = output;
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}
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s32 Thread::GetSynchronizationObjectIndex(std::shared_ptr<SynchronizationObject> object) const {
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@ -102,7 +102,8 @@ public:
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using MutexWaitingThreads = std::vector<std::shared_ptr<Thread>>;
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using ThreadContext = Core::ARM_Interface::ThreadContext;
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using ThreadContext32 = Core::ARM_Interface::ThreadContext32;
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using ThreadContext64 = Core::ARM_Interface::ThreadContext64;
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using ThreadSynchronizationObjects = std::vector<std::shared_ptr<SynchronizationObject>>;
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@ -273,12 +274,20 @@ public:
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return status == ThreadStatus::WaitSynch;
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}
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ThreadContext& GetContext() {
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return context;
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ThreadContext32& GetContext32() {
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return context_32;
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}
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const ThreadContext& GetContext() const {
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return context;
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const ThreadContext32& GetContext32() const {
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return context_32;
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}
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ThreadContext64& GetContext64() {
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return context_64;
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}
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const ThreadContext64& GetContext64() const {
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return context_64;
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}
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ThreadStatus GetStatus() const {
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@ -466,7 +475,8 @@ private:
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void AdjustSchedulingOnPriority(u32 old_priority);
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void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
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Core::ARM_Interface::ThreadContext context{};
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ThreadContext32 context_32{};
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ThreadContext64 context_64{};
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u64 thread_id = 0;
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