Merge pull request #912 from lioncash/global-var

video_core: Eliminate the g_renderer global variable
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bunnei 2018-08-05 16:37:39 -04:00 committed by GitHub
commit c0af42d6eb
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19 changed files with 111 additions and 81 deletions

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@ -30,9 +30,9 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
addr, offset, width, height, stride, static_cast<PixelFormat>(format),
transform, crop_rect};
Core::System::GetInstance().perf_stats.EndGameFrame();
VideoCore::g_renderer->SwapBuffers(framebuffer);
auto& instance = Core::System::GetInstance();
instance.perf_stats.EndGameFrame();
instance.Renderer().SwapBuffers(framebuffer);
}
} // namespace Service::Nvidia::Devices

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@ -150,15 +150,16 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
LOG_DEBUG(Service_NVDRV, "called, offset=0x{:X}", params.offset);
auto& gpu = Core::System::GetInstance().GPU();
auto itr = buffer_mappings.find(params.offset);
const auto itr = buffer_mappings.find(params.offset);
ASSERT_MSG(itr != buffer_mappings.end(), "Tried to unmap invalid mapping");
// Remove this memory region from the rasterizer cache.
VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(params.offset, itr->second.size);
auto& system_instance = Core::System::GetInstance();
// Remove this memory region from the rasterizer cache.
system_instance.Renderer().Rasterizer().FlushAndInvalidateRegion(params.offset,
itr->second.size);
auto& gpu = system_instance.GPU();
params.offset = gpu.memory_manager->UnmapBuffer(params.offset, itr->second.size);
buffer_mappings.erase(itr->second.offset);

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@ -127,9 +127,11 @@ void NVFlinger::Compose() {
MicroProfileFlip();
if (buffer == boost::none) {
auto& system_instance = Core::System::GetInstance();
// There was no queued buffer to draw, render previous frame
Core::System::GetInstance().perf_stats.EndGameFrame();
VideoCore::g_renderer->SwapBuffers({});
system_instance.perf_stats.EndGameFrame();
system_instance.Renderer().SwapBuffers({});
continue;
}