GPU: Implemented the RGBA32_UINT rendertarget format.

This commit is contained in:
Subv 2018-06-30 14:23:13 -05:00
parent b11072d54a
commit c0e2d52758
4 changed files with 28 additions and 9 deletions

View file

@ -65,6 +65,8 @@ u32 BytesPerPixel(TextureFormat format) {
return 1;
case TextureFormat::R16_G16_B16_A16:
return 8;
case TextureFormat::R32_G32_B32_A32:
return 16;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
@ -94,6 +96,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::B5G6R5:
case TextureFormat::R8:
case TextureFormat::R16_G16_B16_A16:
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::BF10GF11RF11:
case TextureFormat::ASTC_2D_4X4:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
@ -124,6 +127,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::B5G6R5:
case TextureFormat::R8:
case TextureFormat::BF10GF11RF11:
case TextureFormat::R32_G32_B32_A32:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;
break;