Gpu: use an std mutex instead of a spin_lock to guard syncpoints

This commit is contained in:
Fernando Sahmkow 2019-06-08 16:45:25 -04:00 committed by FernandoS27
parent 78add28aab
commit c13433aee4
2 changed files with 6 additions and 6 deletions

View file

@ -69,7 +69,7 @@ const DmaPusher& GPU::DmaPusher() const {
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
syncpoints[syncpoint_id]++;
sync_guard.lock();
sync_mutex.lock();
if (!events[syncpoint_id].empty()) {
u32 value = syncpoints[syncpoint_id].load();
auto it = events[syncpoint_id].begin();
@ -82,7 +82,7 @@ void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
it++;
}
}
sync_guard.unlock();
sync_mutex.unlock();
}
u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {