VideoCore/Shader: Extract DebugData out from UnitState
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6e7e767645
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c135317de1
8 changed files with 99 additions and 103 deletions
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@ -109,15 +109,12 @@ void ShaderSetup::Setup() {
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MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
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void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
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void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attributes) {
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auto& config = g_state.regs.vs;
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auto& setup = g_state.vs;
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MICROPROFILE_SCOPE(GPU_Shader);
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state.debug.max_offset = 0;
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state.debug.max_opdesc_id = 0;
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// Setup input register table
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const auto& attribute_register_map = config.input_register_map;
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@ -128,22 +125,23 @@ void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num
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state.conditional_code[1] = false;
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled)
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if (VideoCore::g_shader_jit_enabled) {
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jit_shader->Run(setup, state, config.main_offset);
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else
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RunInterpreter(setup, state, config.main_offset);
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} else {
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DebugData<false> dummy_debug_data;
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RunInterpreter(setup, state, dummy_debug_data, config.main_offset);
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}
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#else
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RunInterpreter(setup, state, config.main_offset);
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DebugData<false> dummy_debug_data;
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RunInterpreter(setup, state, dummy_debug_data, config.main_offset);
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#endif // ARCHITECTURE_x86_64
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}
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DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
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const Regs::ShaderConfig& config,
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const ShaderSetup& setup) {
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UnitState<true> state;
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state.debug.max_offset = 0;
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state.debug.max_opdesc_id = 0;
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UnitState state;
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DebugData<true> debug_data;
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// Setup input register table
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boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
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@ -154,8 +152,8 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
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state.conditional_code[0] = false;
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state.conditional_code[1] = false;
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RunInterpreter(setup, state, config.main_offset);
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return state.debug;
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RunInterpreter(setup, state, debug_data, config.main_offset);
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return debug_data;
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}
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} // namespace Shader
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