shader: Add IsTextureScaled opcode
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10 changed files with 34 additions and 0 deletions
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@ -612,6 +612,14 @@ void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value
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value);
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}
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void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
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if (!index.IsImmediate()) {
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throw NotImplementedException("Non-constant texture rescaling");
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}
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UNIMPLEMENTED();
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ctx.AddU1("{}=true;", inst);
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}
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void EmitBindlessImageSampleImplicitLod(EmitContext&) {
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NotImplemented();
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}
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