shader: Add IsTextureScaled opcode
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@ -493,6 +493,8 @@ OPCODE(ImageGradient, F32x4, Opaq
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OPCODE(ImageRead, U32x4, Opaque, Opaque, )
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OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
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OPCODE(IsTextureScaled, U1, U32, )
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// Atomic Image operations
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OPCODE(BindlessImageAtomicIAdd32, U32, U32, Opaque, U32, )
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