GPU: Implement the FADD32I shader instruction.

This commit is contained in:
Subv 2018-07-12 12:00:31 -05:00
parent 3417f46dd5
commit c1ae841f47
2 changed files with 32 additions and 0 deletions

View file

@ -968,6 +968,29 @@ private:
regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1);
break;
}
case OpCode::Id::FADD32I: {
std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
std::string op_b = GetImmediate32(instr);
if (instr.fadd32i.abs_a) {
op_a = "abs(" + op_a + ')';
}
if (instr.fadd32i.negate_a) {
op_a = "-(" + op_a + ')';
}
if (instr.fadd32i.abs_b) {
op_b = "abs(" + op_b + ')';
}
if (instr.fadd32i.negate_b) {
op_b = "-(" + op_b + ')';
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1);
break;
}
}
break;
}