glasm: Changes to GLASM register allocator and emit context
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4 changed files with 64 additions and 26 deletions
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@ -5,17 +5,38 @@
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#pragma once
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#include <string>
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#include <utility>
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#include <fmt/format.h>
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#include "shader_recompiler/backend/glasm/reg_alloc.h"
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namespace Shader::IR {
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class Inst;
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}
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namespace Shader::Backend::GLASM {
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class EmitContext {
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public:
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std::string code;
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RegAlloc reg_alloc;
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explicit EmitContext();
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private:
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template <typename... Args>
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void Add(const char* fmt, IR::Inst& inst, Args&&... args) {
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code += fmt::format(fmt, reg_alloc.Define(inst), std::forward<Args>(args)...);
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// TODO: Remove this
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code += '\n';
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}
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template <typename... Args>
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void Add(const char* fmt, Args&&... args) {
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code += fmt::format(fmt, std::forward<Args>(args)...);
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// TODO: Remove this
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code += '\n';
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}
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std::string code;
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RegAlloc reg_alloc{*this};
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};
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} // namespace Shader::Backend::GLASM
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