Shader Debugger: Fix freeze when double-clicking shader disassembly

This commit is contained in:
Yuri Kunde Schlesner 2015-08-19 05:51:12 -03:00
parent 2d195ba64e
commit c1beb2ce20
3 changed files with 4 additions and 14 deletions

View file

@ -27,18 +27,10 @@ using nihstro::Instruction;
using nihstro::SourceRegister;
using nihstro::SwizzlePattern;
GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent): QAbstractItemModel(parent), par(parent) {
GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent): QAbstractTableModel(parent), par(parent) {
}
QModelIndex GraphicsVertexShaderModel::index(int row, int column, const QModelIndex& parent) const {
return createIndex(row, column);
}
QModelIndex GraphicsVertexShaderModel::parent(const QModelIndex& child) const {
return QModelIndex();
}
int GraphicsVertexShaderModel::columnCount(const QModelIndex& parent) const {
return 3;
}