Shader Debugger: Fix freeze when double-clicking shader disassembly

This commit is contained in:
Yuri Kunde Schlesner 2015-08-19 05:51:12 -03:00
parent 2d195ba64e
commit c1beb2ce20
3 changed files with 4 additions and 14 deletions

View file

@ -4,7 +4,7 @@
#pragma once
#include <QAbstractListModel>
#include <QAbstractTableModel>
#include "graphics_breakpoint_observer.h"
@ -17,14 +17,12 @@ class QSpinBox;
class GraphicsVertexShaderWidget;
class GraphicsVertexShaderModel : public QAbstractItemModel {
class GraphicsVertexShaderModel : public QAbstractTableModel {
Q_OBJECT
public:
GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent);
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& child) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;