cmake: allow using system VMA library

This commit is contained in:
Alexandre Bouvier 2023-06-27 22:54:33 +02:00
parent 28598c9090
commit c3050c1b48
7 changed files with 11 additions and 6 deletions

View file

@ -274,6 +274,7 @@ add_library(video_core STATIC
vulkan_common/vulkan_wrapper.h
vulkan_common/nsight_aftermath_tracker.cpp
vulkan_common/nsight_aftermath_tracker.h
vulkan_common/vma.cpp
)
create_target_directory_groups(video_core)
@ -291,7 +292,7 @@ target_link_options(video_core PRIVATE ${FFmpeg_LDFLAGS})
add_dependencies(video_core host_shaders)
target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
target_link_libraries(video_core PRIVATE sirit Vulkan::Headers vma)
target_link_libraries(video_core PRIVATE sirit Vulkan::Headers GPUOpen::VulkanMemoryAllocator)
if (ENABLE_NSIGHT_AFTERMATH)
if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
@ -324,6 +325,9 @@ else()
# xbyak
set_source_files_properties(macro/macro_jit_x64.cpp PROPERTIES COMPILE_OPTIONS "-Wno-conversion;-Wno-shadow")
# VMA
set_source_files_properties(vulkan_common/vma.cpp PROPERTIES COMPILE_OPTIONS "-Wno-conversion;-Wno-unused-variable;-Wno-unused-parameter;-Wno-missing-field-initializers")
endif()
if (ARCHITECTURE_x86_64)

View file

@ -0,0 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#define VMA_IMPLEMENTATION
#define VMA_STATIC_VULKAN_FUNCTIONS 0
#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1
#include <vk_mem_alloc.h>