gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate GL_PROGRAM_POINT_SIZE.
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4 changed files with 13 additions and 2 deletions
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@ -1018,7 +1018,14 @@ public:
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}
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} instanced_arrays;
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INSERT_UNION_PADDING_WORDS(0x6);
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INSERT_UNION_PADDING_WORDS(0x4);
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union {
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BitField<0, 1, u32> enable;
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BitField<4, 8, u32> unk4;
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} vp_point_size;
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INSERT_UNION_PADDING_WORDS(1);
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Cull cull;
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@ -1503,6 +1510,7 @@ ASSERT_REG_POSITION(primitive_restart, 0x591);
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ASSERT_REG_POSITION(index_array, 0x5F2);
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ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
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ASSERT_REG_POSITION(instanced_arrays, 0x620);
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ASSERT_REG_POSITION(vp_point_size, 0x644);
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ASSERT_REG_POSITION(cull, 0x646);
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ASSERT_REG_POSITION(pixel_center_integer, 0x649);
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ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
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