gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate GL_PROGRAM_POINT_SIZE.
This commit is contained in:
parent
64cd46579b
commit
c375d735e6
4 changed files with 13 additions and 2 deletions
|
@ -1272,6 +1272,7 @@ void RasterizerOpenGL::SyncPointState() {
|
|||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
|
||||
// in OpenGL).
|
||||
state.point.program_control = regs.vp_point_size.enable ? GL_TRUE : GL_FALSE;
|
||||
state.point.size = std::max(1.0f, regs.point_size);
|
||||
}
|
||||
|
||||
|
|
|
@ -127,6 +127,7 @@ void OpenGLState::ApplyClipDistances() {
|
|||
}
|
||||
|
||||
void OpenGLState::ApplyPointSize() {
|
||||
Enable(GL_PROGRAM_POINT_SIZE, cur_state.point.program_control, point.program_control);
|
||||
if (UpdateValue(cur_state.point.size, point.size)) {
|
||||
glPointSize(point.size);
|
||||
}
|
||||
|
|
|
@ -131,7 +131,8 @@ public:
|
|||
std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
|
||||
|
||||
struct {
|
||||
float size = 1.0f; // GL_POINT_SIZE
|
||||
GLboolean program_control = GL_FALSE; // GL_PROGRAM_POINT_SIZE
|
||||
GLfloat size = 1.0f; // GL_POINT_SIZE
|
||||
} point;
|
||||
|
||||
struct {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue