shader: Address feedback

This commit is contained in:
FernandoS27 2021-05-01 14:56:25 +02:00 committed by ameerj
parent b541f5e5e3
commit c49d56c931
5 changed files with 42 additions and 44 deletions

View file

@ -209,9 +209,9 @@ CFG::CFG(Environment& env_, ObjectPool<Block>& block_pool_, Location start_addre
}
}
if (exits_to_dispatcher) {
const auto it = functions[0].blocks.rbegin();
dispatch_block->begin = it->end + 1;
dispatch_block->end = it->end + 1;
const auto last_block{functions[0].blocks.rbegin()};
dispatch_block->begin = last_block->end + 1;
dispatch_block->end = last_block->end + 1;
functions[0].blocks.insert(*dispatch_block);
}
}
@ -481,7 +481,7 @@ CFG::AnalysisState CFG::AnalyzeEXIT(Block* block, FunctionId function_id, Locati
return AnalysisState::Continue;
}
if (exits_to_dispatcher && function_id != 0) {
throw NotImplementedException("Dispatch EXIT on external function.");
throw NotImplementedException("Dispatch EXIT on external function");
}
if (pred != Predicate{true} || flow_test != IR::FlowTest::T) {
if (block->stack.Peek(Token::PEXIT).has_value()) {
@ -490,9 +490,9 @@ CFG::AnalysisState CFG::AnalyzeEXIT(Block* block, FunctionId function_id, Locati
const IR::Condition cond{flow_test, static_cast<IR::Pred>(pred.index), pred.negated};
if (exits_to_dispatcher) {
block->end = pc;
block->branch_true = dispatch_block;
block->end_class = EndClass::Branch;
block->cond = cond;
block->branch_true = dispatch_block;
block->branch_false = AddLabel(block, block->stack, pc + 1, function_id);
return AnalysisState::Branch;
}

View file

@ -151,31 +151,30 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
}
IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
Environment& env2) {
IR::Program program{};
Environment& env_vertex_b) {
IR::Program result{};
Optimization::VertexATransformPass(vertex_a);
Optimization::VertexBTransformPass(vertex_b);
program.blocks.swap(vertex_a.blocks);
std::swap(result.blocks, vertex_a.blocks);
for (IR::Block* block : vertex_b.blocks) {
program.blocks.push_back(block);
result.blocks.push_back(block);
}
program.stage = Stage::VertexB;
program.info = vertex_a.info;
program.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
result.stage = Stage::VertexB;
result.info = vertex_a.info;
result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
for (size_t index = 0; index < 32; index++) {
program.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
program.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
for (size_t index = 0; index < 32; ++index) {
result.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
result.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
}
Optimization::JoinTextureInfo(program.info, vertex_b.info);
Optimization::JoinStorageInfo(program.info, vertex_b.info);
Optimization::DualVertexJoinPass(program);
program.post_order_blocks = PostOrder(program.blocks);
Optimization::DeadCodeEliminationPass(program);
Optimization::IdentityRemovalPass(program);
Optimization::VerificationPass(program);
Optimization::CollectShaderInfoPass(env2, program);
return program;
Optimization::JoinTextureInfo(result.info, vertex_b.info);
Optimization::JoinStorageInfo(result.info, vertex_b.info);
Optimization::DualVertexJoinPass(result);
result.post_order_blocks = PostOrder(result.blocks);
Optimization::DeadCodeEliminationPass(result);
Optimization::VerificationPass(result);
Optimization::CollectShaderInfoPass(env_vertex_b, result);
return result;
}
} // namespace Shader::Maxwell

View file

@ -23,4 +23,5 @@ namespace Shader::Maxwell {
[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
Environment& env_vertex_b);
} // namespace Shader::Maxwell