common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
This commit is contained in:
parent
db96034ea4
commit
c4ed791164
40 changed files with 639 additions and 547 deletions
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@ -35,7 +35,7 @@ constexpr ResultCode ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 30};
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constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
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static std::string GetImagePath(Common::UUID uuid) {
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return FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
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return Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
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"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
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}
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@ -318,7 +318,7 @@ protected:
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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const FileUtil::IOFile image(GetImagePath(user_id), "rb");
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const Common::FS::IOFile image(GetImagePath(user_id), "rb");
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if (!image.IsOpen()) {
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LOG_WARNING(Service_ACC,
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"Failed to load user provided image! Falling back to built-in backup...");
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@ -340,7 +340,7 @@ protected:
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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const FileUtil::IOFile image(GetImagePath(user_id), "rb");
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const Common::FS::IOFile image(GetImagePath(user_id), "rb");
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if (!image.IsOpen()) {
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LOG_WARNING(Service_ACC,
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@ -405,7 +405,7 @@ protected:
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ProfileData data;
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std::memcpy(&data, user_data.data(), sizeof(ProfileData));
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FileUtil::IOFile image(GetImagePath(user_id), "wb");
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Common::FS::IOFile image(GetImagePath(user_id), "wb");
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if (!image.IsOpen() || !image.Resize(image_data.size()) ||
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image.WriteBytes(image_data.data(), image_data.size()) != image_data.size() ||
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@ -13,6 +13,7 @@
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namespace Service::Account {
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namespace FS = Common::FS;
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using Common::UUID;
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struct UserRaw {
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@ -318,9 +319,8 @@ bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase&
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}
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void ProfileManager::ParseUserSaveFile() {
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FileUtil::IOFile save(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
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ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat",
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"rb");
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const FS::IOFile save(
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FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat", "rb");
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if (!save.IsOpen()) {
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LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new "
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@ -366,22 +366,22 @@ void ProfileManager::WriteUserSaveFile() {
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};
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}
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const auto raw_path =
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "/system/save/8000000000000010";
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if (FileUtil::Exists(raw_path) && !FileUtil::IsDirectory(raw_path))
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FileUtil::Delete(raw_path);
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const auto raw_path = FS::GetUserPath(FS::UserPath::NANDDir) + "/system/save/8000000000000010";
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if (FS::Exists(raw_path) && !FS::IsDirectory(raw_path)) {
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FS::Delete(raw_path);
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}
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const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
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ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat";
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const auto path =
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FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat";
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if (!FileUtil::CreateFullPath(path)) {
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if (!FS::CreateFullPath(path)) {
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LOG_WARNING(Service_ACC, "Failed to create full path of profiles.dat. Create the directory "
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"nand/system/save/8000000000000010/su/avators to mitigate this "
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"issue.");
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return;
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}
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FileUtil::IOFile save(path, "wb");
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FS::IOFile save(path, "wb");
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if (!save.IsOpen()) {
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LOG_WARNING(Service_ACC, "Failed to write save data to file... No changes to user data "
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@ -293,8 +293,8 @@ void WebBrowser::Finalize() {
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broker.PushNormalDataFromApplet(std::make_shared<IStorage>(std::move(data)));
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broker.SignalStateChanged();
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if (!temporary_dir.empty() && FileUtil::IsDirectory(temporary_dir)) {
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FileUtil::DeleteDirRecursively(temporary_dir);
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if (!temporary_dir.empty() && Common::FS::IsDirectory(temporary_dir)) {
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Common::FS::DeleteDirRecursively(temporary_dir);
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}
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}
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@ -452,10 +452,10 @@ void WebBrowser::InitializeOffline() {
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};
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temporary_dir =
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FileUtil::SanitizePath(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + "web_applet_" +
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WEB_SOURCE_NAMES[static_cast<u32>(source) - 1],
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FileUtil::DirectorySeparator::PlatformDefault);
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FileUtil::DeleteDirRecursively(temporary_dir);
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Common::FS::SanitizePath(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
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"web_applet_" + WEB_SOURCE_NAMES[static_cast<u32>(source) - 1],
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Common::FS::DirectorySeparator::PlatformDefault);
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Common::FS::DeleteDirRecursively(temporary_dir);
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u64 title_id = 0; // 0 corresponds to current process
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ASSERT(args[WebArgTLVType::ApplicationID].size() >= 0x8);
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@ -492,8 +492,8 @@ void WebBrowser::InitializeOffline() {
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}
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filename =
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FileUtil::SanitizePath(temporary_dir + path_additional_directory + DIR_SEP + filename,
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FileUtil::DirectorySeparator::PlatformDefault);
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Common::FS::SanitizePath(temporary_dir + path_additional_directory + DIR_SEP + filename,
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Common::FS::DirectorySeparator::PlatformDefault);
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}
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void WebBrowser::ExecuteShop() {
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@ -89,12 +89,12 @@ constexpr u32 TIMEOUT_SECONDS = 30;
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std::string GetBINFilePath(u64 title_id) {
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return fmt::format("{}bcat/{:016X}/launchparam.bin",
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FileUtil::GetUserPath(FileUtil::UserPath::CacheDir), title_id);
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Common::FS::GetUserPath(Common::FS::UserPath::CacheDir), title_id);
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}
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std::string GetZIPFilePath(u64 title_id) {
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return fmt::format("{}bcat/{:016X}/data.zip",
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FileUtil::GetUserPath(FileUtil::UserPath::CacheDir), title_id);
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Common::FS::GetUserPath(Common::FS::UserPath::CacheDir), title_id);
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}
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// If the error is something the user should know about (build ID mismatch, bad client version),
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@ -205,8 +205,8 @@ private:
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{std::string("Game-Build-Id"), fmt::format("{:016X}", build_id)},
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};
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if (FileUtil::Exists(path)) {
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FileUtil::IOFile file{path, "rb"};
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if (Common::FS::Exists(path)) {
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Common::FS::IOFile file{path, "rb"};
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if (file.IsOpen()) {
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std::vector<u8> bytes(file.GetSize());
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file.ReadBytes(bytes.data(), bytes.size());
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@ -236,8 +236,8 @@ private:
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return DownloadResult::InvalidContentType;
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}
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FileUtil::CreateFullPath(path);
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FileUtil::IOFile file{path, "wb"};
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Common::FS::CreateFullPath(path);
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Common::FS::IOFile file{path, "wb"};
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if (!file.IsOpen())
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return DownloadResult::GeneralFSError;
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if (!file.Resize(response->body.size()))
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@ -290,7 +290,7 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe
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LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
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if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
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FileUtil::Delete(zip_path);
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Common::FS::Delete(zip_path);
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}
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HandleDownloadDisplayResult(applet_manager, res);
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@ -300,7 +300,7 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe
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progress.StartProcessingDataList();
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FileUtil::IOFile zip{zip_path, "rb"};
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Common::FS::IOFile zip{zip_path, "rb"};
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const auto size = zip.GetSize();
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std::vector<u8> bytes(size);
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if (!zip.IsOpen() || size == 0 || zip.ReadBytes(bytes.data(), bytes.size()) != bytes.size()) {
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@ -420,7 +420,7 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
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LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
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if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
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FileUtil::Delete(path);
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Common::FS::Delete(path);
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}
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HandleDownloadDisplayResult(applet_manager, res);
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@ -428,7 +428,7 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
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}
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}
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FileUtil::IOFile bin{path, "rb"};
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Common::FS::IOFile bin{path, "rb"};
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const auto size = bin.GetSize();
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std::vector<u8> bytes(size);
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if (!bin.IsOpen() || size == 0 || bin.ReadBytes(bytes.data(), bytes.size()) != bytes.size()) {
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@ -36,7 +36,7 @@ constexpr u64 SUFFICIENT_SAVE_DATA_SIZE = 0xF0000000;
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static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
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std::string_view dir_name_) {
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std::string dir_name(FileUtil::SanitizePath(dir_name_));
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std::string dir_name(Common::FS::SanitizePath(dir_name_));
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if (dir_name.empty() || dir_name == "." || dir_name == "/" || dir_name == "\\")
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return base;
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@ -53,13 +53,13 @@ std::string VfsDirectoryServiceWrapper::GetName() const {
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}
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ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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// dir can be nullptr if path contains subdirectories, create those prior to creating the file.
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if (dir == nullptr) {
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dir = backing->CreateSubdirectory(FileUtil::GetParentPath(path));
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dir = backing->CreateSubdirectory(Common::FS::GetParentPath(path));
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}
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auto file = dir->CreateFile(FileUtil::GetFilename(path));
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auto file = dir->CreateFile(Common::FS::GetFilename(path));
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if (file == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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@ -72,17 +72,17 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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std::string path(Common::FS::SanitizePath(path_));
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if (path.empty()) {
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// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
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return RESULT_SUCCESS;
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}
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr) {
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (dir->GetFile(Common::FS::GetFilename(path)) == nullptr) {
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return FileSys::ERROR_PATH_NOT_FOUND;
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}
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if (!dir->DeleteFile(FileUtil::GetFilename(path))) {
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if (!dir->DeleteFile(Common::FS::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -91,11 +91,11 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
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}
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ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (dir == nullptr && FileUtil::GetFilename(FileUtil::GetParentPath(path)).empty())
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (dir == nullptr && Common::FS::GetFilename(Common::FS::GetParentPath(path)).empty())
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dir = backing;
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auto new_dir = dir->CreateSubdirectory(FileUtil::GetFilename(path));
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auto new_dir = dir->CreateSubdirectory(Common::FS::GetFilename(path));
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if (new_dir == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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@ -104,9 +104,9 @@ ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_)
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (!dir->DeleteSubdirectory(FileUtil::GetFilename(path))) {
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (!dir->DeleteSubdirectory(Common::FS::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -114,9 +114,9 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_)
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (!dir->DeleteSubdirectoryRecursive(FileUtil::GetFilename(path))) {
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (!dir->DeleteSubdirectoryRecursive(Common::FS::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -124,10 +124,10 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::str
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}
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ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::string& path) const {
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const std::string sanitized_path(FileUtil::SanitizePath(path));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(sanitized_path));
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const std::string sanitized_path(Common::FS::SanitizePath(path));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(sanitized_path));
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if (!dir->CleanSubdirectoryRecursive(FileUtil::GetFilename(sanitized_path))) {
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if (!dir->CleanSubdirectoryRecursive(Common::FS::GetFilename(sanitized_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -137,14 +137,14 @@ ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::stri
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ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
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const std::string& dest_path_) const {
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std::string src_path(FileUtil::SanitizePath(src_path_));
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std::string dest_path(FileUtil::SanitizePath(dest_path_));
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std::string src_path(Common::FS::SanitizePath(src_path_));
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std::string dest_path(Common::FS::SanitizePath(dest_path_));
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auto src = backing->GetFileRelative(src_path);
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if (FileUtil::GetParentPath(src_path) == FileUtil::GetParentPath(dest_path)) {
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if (Common::FS::GetParentPath(src_path) == Common::FS::GetParentPath(dest_path)) {
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// Use more-optimized vfs implementation rename.
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if (src == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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if (!src->Rename(FileUtil::GetFilename(dest_path))) {
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if (!src->Rename(Common::FS::GetFilename(dest_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -162,7 +162,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
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ASSERT_MSG(dest->WriteBytes(src->ReadAllBytes()) == src->GetSize(),
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"Could not write all of the bytes but everything else has succeded.");
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if (!src->GetContainingDirectory()->DeleteFile(FileUtil::GetFilename(src_path))) {
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if (!src->GetContainingDirectory()->DeleteFile(Common::FS::GetFilename(src_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -172,14 +172,14 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
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ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_path_,
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const std::string& dest_path_) const {
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std::string src_path(FileUtil::SanitizePath(src_path_));
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std::string dest_path(FileUtil::SanitizePath(dest_path_));
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std::string src_path(Common::FS::SanitizePath(src_path_));
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std::string dest_path(Common::FS::SanitizePath(dest_path_));
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auto src = GetDirectoryRelativeWrapped(backing, src_path);
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if (FileUtil::GetParentPath(src_path) == FileUtil::GetParentPath(dest_path)) {
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if (Common::FS::GetParentPath(src_path) == Common::FS::GetParentPath(dest_path)) {
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// Use more-optimized vfs implementation rename.
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if (src == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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if (!src->Rename(FileUtil::GetFilename(dest_path))) {
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if (!src->Rename(Common::FS::GetFilename(dest_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -198,7 +198,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_pa
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ResultVal<FileSys::VirtualFile> VfsDirectoryServiceWrapper::OpenFile(const std::string& path_,
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FileSys::Mode mode) const {
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const std::string path(FileUtil::SanitizePath(path_));
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const std::string path(Common::FS::SanitizePath(path_));
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std::string_view npath = path;
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while (!npath.empty() && (npath[0] == '/' || npath[0] == '\\')) {
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npath.remove_prefix(1);
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@ -218,7 +218,7 @@ ResultVal<FileSys::VirtualFile> VfsDirectoryServiceWrapper::OpenFile(const std::
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}
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ResultVal<FileSys::VirtualDir> VfsDirectoryServiceWrapper::OpenDirectory(const std::string& path_) {
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std::string path(FileUtil::SanitizePath(path_));
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, path);
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||||
if (dir == nullptr) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
|
@ -229,11 +229,11 @@ ResultVal<FileSys::VirtualDir> VfsDirectoryServiceWrapper::OpenDirectory(const s
|
|||
|
||||
ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
|
||||
const std::string& path_) const {
|
||||
std::string path(FileUtil::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
std::string path(Common::FS::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
|
||||
if (dir == nullptr)
|
||||
return FileSys::ERROR_PATH_NOT_FOUND;
|
||||
auto filename = FileUtil::GetFilename(path);
|
||||
auto filename = Common::FS::GetFilename(path);
|
||||
// TODO(Subv): Some games use the '/' path, find out what this means.
|
||||
if (filename.empty())
|
||||
return MakeResult(FileSys::EntryType::Directory);
|
||||
|
@ -695,13 +695,13 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
|
|||
sdmc_factory = nullptr;
|
||||
}
|
||||
|
||||
auto nand_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
|
||||
auto nand_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto sd_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
|
||||
auto sd_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto load_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
|
||||
auto load_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto dump_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
|
||||
auto dump_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
|
||||
if (bis_factory == nullptr) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue